[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=PnNXFhzw,comment-id=0000,timestamp=2016-12-05T23:35:02.357+0000)
they overly synergize with certain champions, while some other champions dont even have a keystone to really synergize with.
But that's as inane as saying that items like, again, Athene's are bad game design because they synergized more with Ziggs than Viktor. That's awful reasoning. If they fostered unhealthy playstyles, that's another thing entirely and that needs to be addressed as such, and the item was changed repeatedly to achieve that.
I don't have a problem with APs losing so much AP because most of it was kept via Thunderlord's, and in fact it encourages you to actually hit them with something. That's why I feel it was good design after a few minor tweaks.
The only one that was/is really problematic from where I was standing was Stormraider's on a few champions (Ryze, Rengar) and Grasp.