The problem with flashy assassins is outplay don't feel like outplay with them
Say a
W over wall, you
are chasing her and you have 3 choices:
- walk and follow her, which then she will just w back and u won't catch up.
- stay at the mark, she won't w back, rip.
- flash over the wall, she w back boom you wasted flash.
Take another example
all in you
lv3, he Q sticks to you and keep aa you with W enpowered aa, you shied yourself and try to do dmg with WQ but he just trollpoles you. a couple more aa and ignite then you are dead.
Assassins are designed to counter their targets: squishy mages and adcs. but with their kit some times leaves the opponent feeling cheated, not outplayed, as if the enemy picking certain assassin already gives you heavy handicap, which a lot of the time is.
Maybe we should make mobility abilities more interactivem so they don't feel like cheating and actually feel like outplaying.