The problem with flashy assassins is outplay don't feel like outplay with them

The Deckowner··3 votes·356 views

Say a Leblanc W over wall, you Annie are chasing her and you have 3 choices:

  1. walk and follow her, which then she will just w back and u won't catch up.
  2. stay at the mark, she won't w back, rip.
  3. flash over the wall, she w back boom you wasted flash.

Take another example Fizz all in you Orianna lv3, he Q sticks to you and keep aa you with W enpowered aa, you shied yourself and try to do dmg with WQ but he just trollpoles you. a couple more aa and ignite then you are dead.

Assassins are designed to counter their targets: squishy mages and adcs. but with their kit some times leaves the opponent feeling cheated, not outplayed, as if the enemy picking certain assassin already gives you heavy handicap, which a lot of the time is.

Maybe we should make mobility abilities more interactivem so they don't feel like cheating and actually feel like outplaying.

5 Comments

TehNACHO2 votes

If Leblanc is W'ing over a wall away from you, you've probably already won the fight and have no need to commit to her further if she's out of reach. Just beeline to whatever lane/objective she was trying to take and force the minion wave through. Maybe even take a tower with Tibber's help.

In the latter example, you sit in your minions. Their DPS ramps up surprisingly fast in the early levels, and him entering your range puts that particular influence in your advantage.

The Deckowner1 votes

for the first example, the fact that LB can choose whenever she wanna fight or not just makes it unfair. this problem existed for many other mobile assasins, like Zed. They can just sit back and farm when they want to, you can not initiate a fight on them due to them being more mobile than you but they can choose to dunk you whenever they wish. that is just lack of interaction and counterplay.

Fizz passive greatly reduces minion dmg btw.

TehNACHO2 votes

the fact that LB can choose whenever she wanna fight or not just makes it unfair.

No, this is not the premise of the example you used.

You've already chased them away. You've already won the fight, it sounds like, and you have the clear advantage. Just ignore them at that point.

Fizz Passive doesn't however negate that fighting in your minions is the best option.

The Deckowner1 votes

well after my tibber time out/after her cd come back up she will just rape me again because SHE HAS THE CHOICE TO FIGHT OR NOT FIGHT

Fizz E also removes minion agro btw

TehNACHO1 votes

Or.

The gold and exp advantage you got from properly leveraging your lane after beating her once gives you enough of an edge that she doesn't just turn around and defeat you after you defeated her in the first place.

Then the fight either has ended and you're probably not dead at that point, or he continues fighting and you continue sitting in your minions.

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