the casters &analyst at iem are talking about how last whipser is trash and tanks are unkillable
plese tell me more how its adc meta. Please buff last whipser rito. And dont forget to nerf trundle support.
plese tell me more how its adc meta. Please buff last whipser rito. And dont forget to nerf trundle support.
People month ago: "Tanks are dead, ADC's are supreme overlords,
,
and
are trash because
is being reintroduced".
People now: "nerf
, he's unkillable."
Myself, I didn't like Last Whisper change. It made me stop playing Talon completely, I played him a bit at the end of S5, planning to have him as one of my mid-lane picks, but Tiamat and LW changes (nerfs) discouraged me. At least Kassadin got indirectly buffed.
Are ADCs still picked every single game?
Then it is an ADC meta.
Are ADCs still picked every single game?
Then it is an ADC meta.
Indeed. Also, how was last whisper nerfed? Isnt it 40% armor pen still?
it´s bonus-armor, so the pen is weaker. But hte 15%dmg to healthier targets make up for it. THe ridiculous thing is that the guys still donßt even buy LW despite the opponent malphite running around with 300armor and then they wonder how the guy got so tanky...
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=Pk5zKhZM,comment-id=000100000000,timestamp=2015-12-19T00:57:54.014+0000)
it´s bonus-armor, so the pen is weaker. But hte 15%dmg to healthier targets make up for it. THe ridiculous thing is that the guys still donßt even buy LW despite the opponent malphite running around with 300armor and then they wonder how the guy got so tanky...
Yeaaaah.... Its funny when a fed riven, 40 minutes in, in complaining that malphite is unkillable despite her only get a ghostblade for A-pen.
Last whisper needed a nerf anyway. It was a 'frag all your gold" item that was stupidly gold efficient. It still is, but i see it less often now.
Last whisper needed a nerf anyway. It was a 'frag all your gold" item that was stupidly gold efficient. It still is, but i see it less often now.
yes and no...for carries it just was a tad much for the gold, but ad-casters somehow dirly needed it to stay relevant. Now that it´s changed tanks snowball harder when ahead and carries still outscale them harshly if they donßt snowball ahead.
All in all i think they should go back to the S2 system (flatpen not stacking with %pen), it still provided healthier patterns.
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=Pk5zKhZM,comment-id=00010000000000000000,timestamp=2015-12-19T01:19:17.581+0000)
yes and no...for carries it just was a tad much for the gold, but ad-casters somehow dirly needed it to stay relevant. Now that it´s changed tanks snowball harder when ahead and carries still outscale them harshly if they donßt snowball ahead.
All in all i think they should go back to the S2 system (flatpen not stacking with %pen), it still provided healthier patterns.
shrug HP was buffed, creating the need for more damage (crits) Crits became a massive problem so dodge was introduced. Dodge was an even bigger problem so it was removed and HP was nerfed and resistances buffed. HP and resistances were nerfed and AD was buffed.
Lol. If we removed crit we could easily balance tanks around 2500HP amd ~200 resistances. Big numbers are flashy, but they just bloat the game so much.
i absolutly agree, the game would be much healthier without crits.
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=Pk5zKhZM,comment-id=0001000000000000000000000000,timestamp=2015-12-19T01:54:02.231+0000)
i absolutly agree, the game would be much healthier without crits.
At the very least easier to balance, because for tanks to "feel tanky" they have to last long enough at all points in the game. A 3000HP 100 armor tank should NEVER die in 2 seconds. Ever. Likewise a whole team should never burn everything on a single tank and have the tank live easily. Its very hard to do both at the same time, and the most feasible way to do it is to remove bloat damage which creates bloated HP and resistances.