Ahri Update/Rework Idea from an Ahri Main/Enthusiast.
This objectives of the update are to: Reinforce her outplay fighting style, give her more assassination potential if played well, and adjust her essence theft to make it more fitting.
New Passive (Essence Aura): Close proximity to enemy abilities, or very close proximity to enemies themselves, gives Ahri additional AP for 1 second. Taking damage from those sources stops this passive from activating, or cancels it if it is active.
Q (Essence Theft): Active is the same as before. New passive is a new Essence Theft. Ahri heals for % of missing health of enemy champions that are hit at maximum range, scales with level. (maybe make a slightly longer hitbox for max range?)
W (Foxfire): Gains a burst of movement speed, like her q. Leaves a circle at her location. After a short delay (0.5 sec or less) Foxfires orbit around the circle. Enemies who are in the circle, or have abilities go through it, and are in range, have the foxfires lock onto them and take damage. The range of the foxfires is increased from what it was before, and is now maybe 2/3rds of her q range. Charmed enemies are automatically locked onto and take damage.
E (Charm): Unchanged. (maybe a new fancy animation? XD )
R (the most fun ult ever... I mean spirit rush): Active, same as before. New Passive (Spirit Charge): Dashing through an enemy resets her Q cooldown; only one time per ult.
WHAT THIS ACCOMPLISHES: ----New Passive: rewards dodging/successful outplays with damage, and taking the calculated risk of getting close to an enemy in order to assassinate them. ----New Essence Theft Q passive: Rewards difficult to pull off max range hits with a significant heal that is more substantial then before, but more difficult to pull off. The % of health against champs part ensures she only heals when fighting low health enemies, as opposed to using it on minion waves to sustain, which feels out of playstyle. ----New Foxfire: Speed boost gives her more dodge/outplay/out-trade potential. The new mechanic (if enemy or ability passes through it activates) makes foxfire more difficult to use successfully, but the additional range gives her a bit more trading potential, especially early on, and rewards skill. ----New Ult Passive: Gives her potentially more damage, which ensures if played properly she has assassin level burst, but comes at a risk.
WHAT DO YOU THINK?
PLEASE UPVOTE SO RIOT CAN SEE, IF YOU AGREE, OR WANT TO SEE SOMETHING LIKE THIS HAPPEN, OR SIMPLY LIKE THE IDEAS.
CrimsonDawn77