Helping the 4v5 problem

Saixos··1 votes·421 views

People have often asked lost 4v5s to not be counted as ranked losses, to be treated as loss prevented. The counterargument against that is that it could be abusable in order to gain ranks by preventing any LP loss at all.

So my idea is to do the opposite: If a team WINS a 4v5 with the DC'd player having disconnected at least 5 minutes prior to the win, then they get 2/2.5x the LP.

Would this fix the problem? No. But it would make dealing with 4v5s less frustrating as they would no longer be seen as a free loss, and instead a more high risk high reward situation. Can your team manage to win the 4v5, are you good enough? If yes, then you deserve to get a large boost in LP imo. Lose? Normal LP loss. And of course the DC gets punished with 2/3x the normal LP loss regardless of whether the team won in the end or not.

Chance of loss is higher, so rewards for winning should also be higher, no?

2 Comments

WukongMain2 votes

an increase the LP gained in a 4v5 would totally motivate the remaining 4 players go put on their tryhard hats and carry the eff out of the game. instead of calling ggwp 4v5 gg. ggwp 4v5. report top lane afk!!!!!! we cant win blah blah blah why try?, ima just afk farm jungle and sip on ma coffee till /ff @ 20. gg free win for the enemy.

nah man keep trying D:

mirAcIe2 votes

Let's think crazy. WHAT IF in case of a 4v5 your team could votekick that person and then invite one another player from their friendlist (not higher/lower than 1 tier). The invited player would take over the AFK and get no LP/MMR for this win, and the player who left would still get the Leave and loss.

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