[{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=PjasQ7l6,comment-id=000100000001,timestamp=2016-05-07T05:28:56.581+0000)
"The most robust of the new trees, Resolve’s multiplicative scaling for tanks is simply too high across the board. We’re reducing the effectiveness of the class at the mastery level while adding flat-health options for squishies who actually want some defense, even if they’re not stacking it"
No, they certainly intended to nerf its scaling for tanks.
thats weird, because i remember a rioter comment on the boards, that it was changed to give adc a reason to go into resolve. that was the original statement when the change was on the pbe, before the patch was released.
there were a lot of discussions about it at the time, and mundo, or tanks were 100% not the reason they mentioned.
edit.: apparantly it was both
{quoted}
Yo, I've been working on the changes to masteries with Squad5 and Stashu so thought I'd pop in and give some context.
There are 2 goals with the Veteran's scars changes this patch:
- lower the degree to which tanks are hyperscaling with items.
- As Repertoir mentioned, make the tier 2 resolve tree more attractive to other classes who don't buy tons of health.
the initial talk from riot repertoir was only about making resolve more attractive to people who dont stack health.