[{quoted}](name=Snake of Avarice,realm=EUW,application-id=3ErqAdtq,discussion-id=PgwKe6XZ,comment-id=0001,timestamp=2018-11-19T16:11:35.128+0000)
Nope. Balance isn't something that is ever achieved in games that want to continue evolving. Adding a new champ isn't going to make already existing problems worse, nor better. Besides, there will always be a few outliers and we have the preseason on the horizon, the time for big changes is now and there is nothing wrong with it.
You'll forgive me if I'm not a huge fan of the "Let's sweep all of the old changes that hurt the game to the side (AKA never fix them) and bring in even more change (balance problems) to distract from the fact that we didn't fix anything" strategy. Adding a new champion to the mix ALWAYS presents balance problems. How does this champion interact with these items? How do these game mechanics interact with this champion? Will this champion be too strong or too weak in comparison to what is already out there? Will there be an abusive combination of items and runes that will throw this champion over the top?
You can't just say new champions don't affect the game one way or another. Because they do.