The Knee-Jerk Reaction on these Boards from ONE DAY of Preseason is Insane.
What I'm seeing as the top posts on the boards are looking at the Preseason from only one viewpoint and ignoring all the factors at play to make the system not nearly as bad as they would think. Some of the complaints are fair, and some are just plain insane.
Take for example the posts like this. This post points out a single case of someone playing 11 games with 7 wins 4 levels to go up to level 31 (not specified if they reached 31 after that 11th game or if they just played 11 games and only hit 31 on their way to 32). That level game them around 810 BE with a total of ~6 hours of play on summoners Rift, not including queue times or time just spent sitting idle in client. Right off the bat you see in comments people going on how Riot greedy company that only did this so people will buy champions with RP because of the grind compared to the previous IP system. This claim included the idea that "Because, I can guarantee you this. On the post-it board of each Riot office around the world, no matter the country is written 'Player happiness doesn't buy fast cars'". This is freaking ridiculous to claim that with absolutely no basis for the claim and only paints the company as some awful greedy being. Now, this does not dismiss the people's worries but it makes it difficult to engage in active discussion with those worries when people go into a mode of aggressive attack against Riot making those bold assumptions.
Some of these worries are valid and actually should be looked at, those worries include: The horrible feeling of being only a few BE short of that champ you want to buy and can't until you play another 10-30 games depending on level. (Argument used for wanting BE with each game, something I personally agree with even if it's just a small amount.) The current balance of the game being unfavorable to the posters (granted, most people could present these in more constructive ways so Riot knows specifically what in the game is causing this feeling). A feeling of over-emphasis on first win of the day making those who play large amounts of games a day feel less meaningful. The feeling of RNG in the system since the amount of BE is not consistent.
These are all valid complaints with easy to see reasons or being ones that are just feelings of the system which are objective. These complaints deserve attention and discussion.
Some of the complaints which are not valid (typically due to looking only at one factor/scenario), and I'll explain why for each one:
The system is punishing to older players due to the grind required being more difficult - This argument typically looks at the case of how many games it took to level up from 30-31 and show the amount of BE given, then go on to say how the IP given for those same games would have been higher by about 10-15% is the range I'd see in most of the posts. The problem with this argument is that should one get a champion shard for a champion they would like to buy, then they can keep that shard and use it to purchase their champion at a discounted price, though not enough to exactly justify the difference in BE gains to previous IP gains. However there are more factors, such as considering the overall amount of time it would take to grind out what is considered necessary for success in the game from the current system and the previous system of IP. Before, this grind would be beyond champions and include Runes and Rune Pages creating a huge amount of grinding for IP to include those runes especially if you play a champion that needs specialized rune pages for optimal success. In the current system, champions are the ONLY thing needed to purchase for overall success in the game. Let me reiterate, CHAMPIONS ARE NOW THE ONLY THING NEEDED TO BUY IN ORDER TO SUCCEED IN THIS GAME. This one simple fact makes the overall BE needed drastically less to succeed in the game, making the time needed to grind out that category less. Yes, going for individual champions will take longer now, but going for purchasing all possible things to make that champion succeed in your games is far less.
The balance of the game is atrocious and the new system is garbage - This one is far more knee-jerk than it is misleading. I haven't played yet on the latest patch so I don't know if the game is that unbalanced, but to look at the system and call it garbage is a knee-jerk. It's expected that with preseasons the game will be unbalanced, that's normal. It takes time and a few patches to get things ironed out. Usually the first patch after will have the big outliers (from what I hear Dark Harvest, Triforce Users, Ez in general, and Press the Attack) adjusted then do smaller adjustments later on.
Just calm down people and go for actual, rational discussions if you want things to improve.