@Riot: any plans on reworking some old passives?
not that there is anything wrong with them, i just think they could be more in-depth and interesting.
Examples:
"abilities reduce his targets' magic resistance by 10 for 2.5 seconds"
"basic attacks reduce 15 / 20 / 25 magic resistance from his targets for 3 seconds"
"1% bonus attack speed per 1% of his missing health"
"perpetually ghosted (moves through units) and takes 4 - 14 (based on level) less physical damage from basic attacks"
These have a similar problem as the old masteries, they are "hidden powers." Meaning you cant really see what they do (because they are just linear stat boosts). imo they just feel random/tacked on at the last minute and not truly contributing to the overall kit.
Its not a very big problem, but i just wanted to know if changing passives like these is/has been considered.
just bake Gathering Fire into Mantra already.