The Tank/Top problem can be almost 100% solved in 2 easy steps
- Give Bruisers a keystone (in process, but delayed wayyyy to much to even be remotely acceptable)
- Don't slap cdr on almost every fcking item in the game, especially for tank items
Seriously, outside a few special tanks that might need a tweak after these changes, things would be fine.
But, as with most of my posts/comments that don't involve statistics, this is my opinion. What are you guys' thoughts? How would you handle this?
Please keep in mind this is a balance discussion, not a gameplay health discussion. Whether you like tanks or not doesn't hold any relevance, it's about balancing them and not gutting them.
Edit: I should specify im talking about tanks and their domination in top. Not necessarily tank supports or top lane's influence around the map.
. Counter any sustain from tanks, counter the starting tank item, and the 3 pots. if they stack armor, ill build the mortal reminder, <<<<<< that's the name I like. although, doing this can hurt team fighting early but I mostly split push so w/e.