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@Riot, can we have a few small buffs to Bard's W?

Bard Is Broken··2 votes·888 views

Clarity

Make it so while the health pack is charging, the amount it heals for is displayed to your team only in green numbers above the shrine.

Chimes

Maybe make it so every 10 or 20 chimes collected, it allows Bard to have 1 more health pack on the map at once? He is a roaming support, so letting him only leave 3 packs throughout the entire game is limiting him tremendously. Those who will say this will make him "too op", keep in mind in a 30 minute game, Bard will only be able to get about 60-70 chimes. This means 3-7 extra health packs down, for a total of 6-10 at a time. This would allow for you to leave health packs in various areas teamfights may occur, instead of limiting yourself to 1 lane you can have them in.

3 Comments

Lugg1 votes

The heal is pathetic. The only use for it is the speed buff.

They need to have the initial heal the same as it is now, so you can't just instant save someone. The heal after 10 seconds should be AT LEAST 3 times what it is now considering how much mana it costs and how long you have to wait to use it.

Chicken Bot1 votes

his heal is not pathetic, even before teamfights start laying down hp packs in places can mean the difference of living or dieing, also supposedly a tank takes the full force of the enemy team and has to back as he backs he sees 3 hp packs, collects all of them, thats 690 hp right there the fact that the heal can be used also instantly for extra movement speed buff it's just the icing on the cake

Lugg2 votes

690 health is the equivalent of an AA at that point in the game. AND THAT'S FROM 3 OF THEM!

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