The third Morde rework suggestion
So a lot of Morde mains are concerned about his future. I believe that Morde is in a shitty spot just because:
- He runs on gimmicks, without a gimmick Morde is just useless.
- He is DEPENDENT on one item,

- He is easy to kite, but he needs to be able to do damage; he struggles to play the role of a tank DPS/burst or whatever it is that, you know, he does.
This "rework" aims to make Morde a tank.
P:
receives 5% less damage for each enemy champion around him and deals an additional 5% more damage for each enemy champion around him.
Q:
empowers his weapon and hits an enemy champion 3 times, each time the enmy champion is struck- they are pushed away based on his maximum HP and armor. (This ability does double damage to minions and monster.)
WP:
shield in it's current state. (Remove the decay)
W:
empowers his armor, making his shield twice as durable.
E:
slams his hammer on the ground, dragging it from one side to another; enemy champions will be displaced and if pressed up against a wall, stunned for 1 second- (1.5 - 2.0 at max rank.) (This ability does double damage to jungle monsters.)
R: Remains the same, however the damage is based on how much armor he has and how much HP he has. If the person fighting is cursed and dies, Morde controls him; however, if the person takes enough damage-
can trigger his ultimate to try and execute the enemy champion. The execution is based on missing HP.
The changes: This little idea makes
so that he is tanky, VERY hard to kill- and his only realistic threat should be that he is literally the definition of CC and peel. Even if
is being built to do damage, he shouldn't be doing very much damage at all. His abilities should have very low ratios however enough base damage so that he can farm or jungle. (I took in consideration that he should also be able to jungle!)
What would then be good items on him:
/
< Insert MR item > Insert MR item < 
What he would then excel at: Keeping his carries and back line safe by literally shoving his opponents back What he would struggle with: Laning against a duelist, heavy mobility champions that are back-liners and champions that can nullify his ability to push champions back
Champions he is weak against:
and other relative champions
Champions he is strong against:
and other relative champions
Do you really think this guy wants to throw his lantern to save his adc? If I was Thresh, I would throw it only a few feet away from Warwick saying "Fetch" and let him die like the dog he is.