Poll. What % of playerbase you feel is Tilted/Toxic on average?

Kai Guy··1 votes·1,646 views

Lets assume for the entire population. If you want to just say for your Tier of play(Silver, gold, etc) please specify by commenting so and remember provide what % your voting for.

8 Comments

LegacyDAP1 votes

Tilted and toxic are too different things. Tilted is probably around 30% though, while I feel toxic is around 10-15% maybe?

Kai Guy1 votes

Good point. I shoulda clarified Tilted to the level it impacts gameplay negatively. I feel like there is a correlation between toxic creating tilt.

Quepha1 votes

5-10%

Sometimes it feels a lot worse because you only need one on your team to ruin the match.

Kai Guy1 votes

That's what I think it usually floats at as well. Tilts likely a bit higher but that's not always at a level that's going to destroy match quality.

Still seeing others view points is interesting like 10 to 20% is basically going to be 1 player in every game considering theres gonna be 10 per game. Admittedly, it wont always be on your team but if Toxicity or massive Tilt is in the upper ends of that measurement then that's a constant almost every match.

cars3n1 votes

10% or toxic, so 1 in every game. And they turn the other players toxic and provoke them.

RandomIsHere2 votes

{quoted}

10% or toxic, so 1 in every game. And they turn the other players toxic and provoke them.

That's where stats are tricky. 10% toxics in the community means that the odds of at least 1 toxic is ~~ 61%~~ (considering you're not toxic) (no toxic is 39% then)

y0r1ck1 votes

You realize there's going to be ridiculous amounts of bias in this poll right?

Kai Guy1 votes

I am familiar with the boards yes. Honestly what I really wanted was to have a chat about Player behavior systems

How ever it seems that's not really a popular topic so its difficult to drive a discussion.

Polls are biased inherently But the ease of a single click to share your opinion does encourage more participation and who knows, some one might get curious and stroll thru the comments and then think about what the real life impact from values as low as 10% might cause the game.

So I don't mind if users are gonna be massively biased as long as this causes some folks to think about it a bit.

More from Gameplay

More by Kai Guy