Question about an old myth: "Does Riot have an algorithm to stack odds against you in promos?

IP Masquerena··1 votes·749 views

As the title suggests, some believe it true, some say it's just a myth, some said that Riot did confirm it, etc.

For me, I ask because for the last 10 promos, I notice one pattern that, even tho it does happen in normal games, occasionally, it happened in every single game, the jungler would lose the game by 1 of 2 methods:

  • Gets outplayed completely by the enemy jungler, for various reasons
  • Decides to afk farm and not gank (most common one), many times the difference between the enemy jungler's K+D is 9+ compared to my jungler's early in the game. And no, my team's jungler isn't something like Shyvana, but stuff like Jax, Xin, WW, regardless of the jungler type, the enemy jungler would gank and camp, while mine would afk farm. In 1 of the games, a J4 actually told my team: "please stop feeding, I need 1 more item to be able to gank" (at 20 mins). Thing that happens even if the one ending as a jungler, wasn't the jungler at the start. (last game, a Graves was picked for jungler, but our top Jax kept begging to be allowed in the jungle as he can't play vs Mundo, and at 20 mins, enemy Zac was 2-x-9, while Jax was 1-x-1)

If the myth is indeed true, then what is the difference the system forces?

I understand that one needs to "prove" that they deserve to climb, and that's ok, making the match a bit harder in promos is ok, nothing bad with that, considering we do get a free win if we demote or lose a promo, but then again, what is the difference in elo that the system (if indeed real) forces?

For example, if you're s3 and try to promote to s2, then there's nothing bad with the system having only s3-4 in your team while the enemy team is s2-1, mmr wise, but if promoting from s3 makes your team be on the avg mmr of s4-5, while the enemy team is close to s1-g5, then that may be too much for some players, which making it in even more a luck based thing that skill based, as you need to hope that your other team mates can keep up.

Now, I know the example I gave may be too far fetched in the mmr difference, and no, I don't always lose only because my team mates, as I can have bad games as well, and yes, it may be just bias, but it all promos I had this season (excluding the one from b1 to s5) were much harder than the normal games leading to the promo. I got to s3, got to s2 promos, always losing both, and after the last s2 failed pro I kept losing to demotion to s4, then won 2 in a row to get to promos, losing both promo games by the Jax begging for the jungle, then the other game by having all lanes lost (including mine, but that's not something spectacular when you're 1v3 because the enemy top Riven decided to help Zed as she already got a pair of new gator boots)

I would like to hear your opinions on the matter. [sg-ahri-2]

8 Comments

ReshiKillim2 votes

It's a myth, plain and simple. Riot does not benefit in any way from having such an algorithm, so why would they spend money making such a thing?

Statistical bias + ranked tilt results in the confirmation bias that Riot is secretly trying to keep players from ranking up. Which is completely bogus and outright ridiculous since that costs money and nets Riot zero player satisfaction or money from doing that. The outcome of a match is entirely due to the choices made by the players.

Blaming it on Riot is an easy way to avoid confronting the fact that the player A: Played sub-par, B: Had lackluster teamwork/Didn't communicate with their team, C: Tilted and prevented teamwork.

While a player can't control their teammates, a lack of communication/teamwork/or just plain tilting, has as much impact or more than a player who's playing sub-par.

IP Masquerena1 votes

I know it's a myth, just that when I get a bit tilted, to blow off some steam, I watch some youtube and all, or just have a laugh on the boards, but noticing some older threads stating that Riot confirmed that there is such a system made me wonder, hence why I gave the info I had from my promo games, and sometimes, even from outside promos.

https://matchhistory.eune.leagueoflegends.com/en/#match-history/EUN1/219466781?matchType=2

There's my match history for ranked, any tips are more than welcomed (on one of my Eve games, our Renek dc, so our comeback was put to a halt, and don't ask about the Mortal Reminder on Akali, needed the cheap grievous wonds, and decided not to sell it until I am full items, so it was cheaper to upgrade it than sell for Morello, and Draven barely got it, after me begging him for 10 mins)

ChargeItDownMid2 votes

[deleted]

Kledy McKledFace1 votes

{quoted}

You should be able to figure the answer yourself by looking at your queue times. In order for matchmaking to "rig" a game against you, it must wait for 4 feeders to put on your team instead of just any 4 players in your elo bracket. That means that you must see large spikes in your queue times for games that matchmaking is trying to rig. So just ask yourself, did you notice any significant increases in queue times right before the games you don't think matchmaking wants you to win?

Kind of yes. In Aram mostly when the queue gets 5+ minutes theres always a challenger in the other team. But its aram, so I usually get the better picks and still manage to win

IP Masquerena1 votes

Kind of, I never let the timer go more than 10-20 secs past the estimate, helps with autofill, but it does always is a few sec more than estimate, while in the games I win, it's always a few sec before the estimate when it does find a game.

VoraciousX1 votes

I'm pretty sure Riot themselves said they have a specific algorithm to make sure someone stays in the 50% win rate range. They give you tougher and tougher opponents until you hit a ceiling after winning so many games, and then knock you back down. As for bad allies, it could just be that the enemies are too good, making your allies look like they suck. You may be able to play well against them if you belong there with them, but your allies might not be there just yet.

IP Masquerena1 votes

Yea, that's what I'm wondering.

I know it may be just personal bias, but it does feel a bit "out of place" to be just a random coincidence, as I had a similar feeling Dota a while ago, but when I got better by playing with high elo friends in normals, I got from 100 mmr (around plastic 5) to 3k MMR (around plat 2 at the time that happened) in less than 2 months, after which I soft quit (still playing every now and then, but not too much atm)

I know mmr systems need you to be better than the enemy team, but there is always a margin of how good you need to be to climb, and sometimes I feel Riot set that margin a bit too high. (the margin is usually the mmr range from which the system is allowed to pull players for the game)

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