Dragon's Might

FantasySniper··2 votes·717 views

What if - instead of 6% increased AD and AP - it gave a 3% increase to AD, AP, and Health?

The Dragon's bonuses being focused purely on effectiveness of damage stackers has skewed things in a way that I, and probably many others, don't like. There is literally zero love for the defensive play styles from Dragon :/

6 Comments

CounterSnipe2 votes

I don't think the buffs are very strong. Getting 6% of a bonus isn't game changing considering you need a lot of flat statistics just to make that bonus really count for something. The problem is that people stall out games to get more bonuses, so games go into hyper over time where many champions have tons of items and the natural advantages champions had over one another becomes skewed.

FantasySniper1 votes

Doing ≈3% more damage and living ≈3% longer to deal that damage can be considered powerful in tandem. After all, Trinity's stats are meager individually, but amount to a lot together.

Of course, the values can be increased if need be. I have no idea how well it will perform when tested.

If you're talking about all of the dragon bonuses, I feel the difference between them the most when one pushes and chases/kites far better than the other. I end up feeling like that jogger who has everyone passing him without breaking a sweat :/

Brorelia1 votes

Why not 3% AD, AP, Health, Armor and MR.

That way it helps more then just health stackers.

FantasySniper1 votes

AD and AP are relatively independent from another, as is Health from them, but increasing several multipliers at the same time is just too much. It's like having it increase AS, Crit Damage, and AD all at the same time.

With Health being a multiplier for both Armour and MR, you're technically already boosting their effectiveness, just like AD is for AS and Crit, and AP for CDR (or whatever else it scales on).

Brorelia1 votes

I am suggesting armor and MR since there are so many % health damage things in the game.

Perhaps 3% AD, AP, Armor and MR would be better though.

FantasySniper1 votes

Fair deal.

Only thing that could be different is effectiveness of health sustain, since max health does not affect it in the same way resistances do.

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