How to make support more enjoyable

IGotScuttleCrabs··1 votes·709 views

Just flat out remove sight stone. Everyone's trinket carries 2 wards and upgrades to 3 at lv9 Red and blue trinket can be slightly adjusted to accommodate.

It's been suggested time and time again to make different variations of sight stone so it's more appealing out side of coming to grips that your spending 800g and an item slot because no one else likes to ward. But riot won't do it for some reason. (Probably abusable on Lee anyways)

Anyways, relieving the sightstone pressure from supports gives them more gold to enjoy their role better and makes warding a real team effort in a team game.

If support end up to strong due to the extra gold, gold income items can be adjusted.

8 Comments

the Anarchit3cht2 votes

I think it'd be cool to see iterations of a sight stone that provide other benefits aside from health. They can't make it too strong though or another laner might pick it up. But I'd rather see like +20 ap on a sightstone than +health. Or maybe the different types of sightstones can provide different sight related benefits. Like one that has wards that last a little longer, or more charges, or charges that slowly refill without having to back. it needs a love tap.

RuGu1 votes

While I sort of agree with you the implications of removing the sight stone have a few problems.

The scanner being the first thing you miss out on and is sort of mandatory.

The trinket upgrade is amazing, if you aren't support and are neglecting this item you should just quit league, but for a support you usually don't have the luxury of waiting for your ward charges and are constantly replacing wards that you just placed a minute ago to change your vision priority areas.

Secondly the health boost from it is nice. It isn't great on all supports but considering you spend most of the game 1-2 levels behind everyone else that little bit of extra health helps.

I agree the item needs fixed in a manner in which it doesn't feel like 800 wasted gold compared to knowing there is a 250 gold upgrade that basically does what sight stone does, albeit less on demand.

You constantly run into the problem of certain champs (cough Lee Sin cough) being able to abuse the item if it is too strong.

The only way I can think that you could improve it without buffing Lee Sin way to much would be a conditional gold generation on the item similar to the Ancient Coin. That or buff it with multiple build paths that anyone except someone with a Machette (reverse of smite only item) can buy.

Zmuecat1 votes

Actually, removing sight stone as a whole would force me to buy wards, and lose me the ability to buy red trinket to clear wards.

So unless you are revamping the whole vision system, this change is bad and it only clears up 800 gold (directly from buying the item, not from what it saves).

I'd get behind giving SS some options to build into before getting rid of it any day.

jjookkeerr1 votes

or just put better ap support itens on the game and put some real scales on their skills

IGotScuttleCrabs1 votes

See, here lies the root of the problem for me. I feel the SOLE reason supports have trash scalings is due to sightstone.

  • Riot makes a support
  • Riot balances support around being viable with no gold income
  • Riot balances on rushing a sightstone
  • Riot balances on 5 item slots
  • Someone realizes support WITH gold income and 6 items a super strong in solo lane Soraka Sona Lulu
  • Riot nerfs scalings and kit so hard they can't solo lane and as a result their support suffers.
GummyBearWookiee1 votes

.....support is already enjoyable.

IGotScuttleCrabs1 votes

I'm all for sightstone variations but I feel it's only a dream. So I'd rather have the freedom of buying items I'd actually enjoy.

I do know red trinket is amazing and would probably end up being on the jungler/adc while the other 3 ward. 3 wards between 3 people should be a sufficent amount of wards on the map.

Again, this is all just a counter solution due to them not making sightstone more appealing.

StrangerL1 votes

Once they said they want to nerf weakness, buff the strongest aspect of a champion. In terms of support, I only see them nerf support by nerfing/taking away their utility.

And, utility scalling? I dont know how they define it. I just know some supports get scalling that makes no sense. Janna got a bad scalling on her Q. ADDITIONAL DAMAGE PER SECOND CHARGING: 15 / 20 / 25 / 30 / 35 (+ 10% AP) Like why is this even exist? Now, she also got 3 nerfs in a row in terms of utility. (I guess u are nerfing weakness, right?)

Lulu Sona first got damage scalling on their passive. (I guess u are still talking about utility scaling right riot?) Lulu ended up getting her Q slow scaling removed.

item 3092 item 3098 item 3303 were designed to increase poke and spell damage (Damage again I guess?) Some mages take advantage of this and take the support role (even riot talks about Brand support)

And I am not sure if riot hates utility scaling now. Recently reworked support champion Soraka does not get utility scaling on her Q slow. Zilean does not get scaling on his E slow. Got 0.8 damage scaling on his Q instead.

I am just really confused about these utility scaling.

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