[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=PKsyAdg8,comment-id=,timestamp=2018-05-08T01:24:19.449+0000)
has been talked about multiple times in the community, not nearly as much as
however there are probably a few more Diana mains than Aatrox out there. Not saying that Diana is in the worst of shapes however her identity sucks as well as a "confusing" kit.
Ok so this is an interesting post and has piqued my interest. I love Diana. She has some really strong points and really weak points which kinda balance her out. Does she need work? Maybe. Does she need attention? Probably not in the way you're thinking imo.
These are the main problems that Diana suffers from.
1: Abysmal base attack damage
Diana was classified as a Diver, give her some damn attack damage
(
57 base ad ...
53 base ad for comparison)
Her Passive is meant to make up for this.
2: Attack speed problem
This is a 2 part problem. First Diana was given a low base attack speed because her passive gave her 20% offsetting the original problem but built around a healthy design. Then over the last 3 seasons Riot balance team started doing the worst balance in history and started changing shit around.
Yes this hurts her. She should have better attack speed, but I think that the new rune plus her e make her ok in this regard. This is from experience on the PBE. Trust me the new rune is good for her :P
We now have the most awkward basic attacking champion in the game known as Diana. The passive removal along with a stupid E gimmick was a horrible change. If anyone cared to fix her you would have to go back to her base attack speed and fix it from there.
Her e? You mean the thing that gives her pressure early and fixes the attack speed issue? And her passive? The thing that gives her mana sustain (which scales of AP btw which is pretty damn good).
3: Moonfall
While this ability has had its clutch moments "aka interupting channels" outside of that this ability is useless and serves no purpose for Diana herself. This would be like if Yasuo kept his current ultimate but his q no longer had a knock-up. Maybe it was useless back in the day when less champions had dashes and were mostly in range for it as well as Dianas auto attacks actually dealing damage. As a Diana main I find this ability almost useless unless in teamfight situations just to get in and slow them. Its not a feel good ability plus again the attack speed gimmick sucks.
I have to disagree. Moonfall is REALLY useful, not just as a "clutch" ability, but also for CS and trading. You throw out a q to hit everything and make your laner back off a second, run into the middle of them, press E then W and you basically clear the wave. It's also great if your laner gets a bit too close, you can pull them back in. If anything this ability is what gives her kill pressure once she has engaged.
Her ult/Q on the other had is plain bad. They should merge her q and ult so it works like lee sin q but as an aoe. This would free up her ult spot for something more appropriate.
4: Itemization
When the fuck are we going to get a AP armor item Riot!
You know people are just gunna say Zonyas right? What we need are items that give us tankiness and damage like steraks does for AD. Something that allows us to do our burst without having to go full assassin. Lichbane just doesn't meet this standard, neither does Nashors Tooth. The only item that gives AP, HP and anything useful to diana is morellos and thats only for the magic pen unless theres a lot of healing there lol.
5: Lunar rush at level 6
What kind of diver has to wait until level 6 to get in range. Too much powerspike at level 6 and not enough power pre 6.
This is why I say add it to her Q. While it is a HUGE powerspike, it is only so big because up until that moment you have no way to fight unless they get close enough for an e.
6: Sucks in the jungle
This is easy to fix. Just give her the Ekko jungle treatment.
She's not TOO bad in jungle, but yes she could do with some extra aa here.
7: Mana
Diana suffers from high mana costs and low mana pool as well as mana items not being optimal for her.
Again her passive helps here and it scales of AP. I also have found the old option from last season of backing for a 2nd or 3rd dorans ring is now worthwhile again and she can sustain mana very easily at that point and still have 1 shot potential. I'd say the Doran's ring changes REALLY helped her in this regard.
Please note I am not saying Diana is fine, I'm just saying that imo those changes that need to be made are more complex and would take a fair amount of time to fix on her. She is still perfectly viable and therefore is unlikely to get any attention in the foreseeable future (Sadly).