To make ADC's a little less durable
Have we tried taking
passive and making it either reduced for ranged or melee only?
'Cause it's like my go to for if I ever need to survive that initial jump in a fight.
Have we tried taking
passive and making it either reduced for ranged or melee only?
'Cause it's like my go to for if I ever need to survive that initial jump in a fight.
Because the passive doesn't fix stupid. If you're out of position, that passive is useless.
And
fixes it only once. What Death's Dance does, however, is make it so if you aren't stupid you're basically unkillable. If the assassin did his job by being on top of you in a fight,
can straight up make that not a thing. Unless there's enough CC there to keep you from stealing the damage back, Death's Dance will keep an ADC alive through an unforgivable amount of burst.
For reference, see Draven.