@Riot, do you guys track accuracy ratings?
As in, do you guys get data back which allows you to know how often a particular skill is landed against champions?
I know that in game you can't really identify a damage source, which is why something like arhi W can proc thunderlords by itself and graves auto applies multiple BC stacks. Though given how spaghetti the code is, and depending how you do classes/objects, you might have some kind of information on if an ability did damage to a champion?
Like how
Q checks the type of target hit in order to active his heal.
Just wondering, because it seems like this might be a interesting point of balance which could be easily overlooked. So compiling that kind of data seems like it might be useful both you and the players.
spear is landed when the enemy ISN'T CC'ed.