Twitch Balance Change Idea

Stacona··2 votes·444 views

This is specifically a balance change to what I am about to suggest, so technically neither a nerf nor buff. Considering Twitch is meant to be a hyper marksman this is technically a buff towards this identity; it is a balance change since it takes a small hit to twitch's early game to give him a better late game prowess.


Deadly Venom (Passive): Damage lower to 1/2/3/4/5(+1 per 100 Total AD) from 2/3/4/5/6 --> true damage per second for 6 seconds that stacks up to 6 times

The ratio will round up and down like how a % ratio works, meaning this is still 2 damage to start the game with, so by late game you can get 1 and maybe 2 more true damage per stack [depending how you build twitch, most builds are attack speed based so twitch is low AD so keep this in mind], it is not a massive buff, but it is a small late game buff for Twitch.

Venom Cask (W): Slow reduced to 23/26/29/32/35% from 25/30/35/40/45% --> for 3 seconds Now additionally increases the slow per Deadly Venom stack on the target by an additional 1/2/3/4/5% per Deadly Venom stack on the target(s) Maximum slow would be 29/38/47/56/65%

This is both a balancing thing and creating more unique options. So it does weaken Twitch's assassination potential a little bit with a weaker initial slow (still applies 2 Deadly Venom stacks if they are not capped stacks by the way), but not that much so he can still be assassin Twitch for those that like playing that way, but the slightly weaker initial slow just makes playing against Twitch little bit better for he doesn't appear out of no where with a strong slow on you and kills you. The change of decision making is the cool aspect to this change where you can use your slow for a sudo way to start a fight off and get two Deadly Venom stacks OR wait until you have a bunch or even capped Deadly Venom stacks on your opponent for a really powerful slow! I just think that this is a super cool mechanic to Twitch that expands the ways you can play him without changing anything and expands on playing around his Deadly Venom some more too.

Contaminate (E): Now deals 4/5/6/7/8% of the target's maximum health from 20/35/50/65/80 --> as physical damage

Additional damage is now 1/1.5/2/2.5/3% of the target's missing health plus (+25%Bonus AD)(+20%AP) from 15/20/25/30/35(+25%Bonus AD)(+20%AP) --> as physical damage per Deadly Venom stack

So this is the biggest balance shift, so this is a straight early game nerf, but a pretty significant late game buff. This is to try to give Twitch an easier time with tank busting late game as a hyper toxic marksrat with the % values instead of flat values, the ratios however are still flat damages. And before anyone says anything I am well aware Twitch has amazing synergy with Blade of the Ruined King and the missing health with the current health of the item is going to have even better synergy. Just think of this change as little bit as the Kog'Maw change where Twitch has his blade with the current health and missing health working together and Kog just getting straight max health per auto.

Rat-Ta-Ta-Tat (R): Cooldown adjustment to 130/100/70 from 120/110/100 seconds

This should be straight forward, so a small cooldown nerf to the ult early game for a majour rank 3 cooldown buff, this is for Twitch is Twitch more often late game; all functionality is unchanged and actual power of the spell is unchanged.


Hope you guys appreciate the ideas of the suggested changes for Twitch to show the lovable toxic rat some loving for he can be back to be the hyper marksman menace that he is for the late game. ~ Stacona

P.S. Twitch is super fun to play and I really enjoy playing him. He can use a little bit of love to put ham back as the late game crossbow using, toxic bolt shooting, deadly [literally] rat that he is.

12 Comments

Stacona2 votes

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AsReelAsItGets1 votes

I really like your ideas. I came up with something kinda similar with the slow but the stack would work as a passive within the passive spell with the stacks but I think making it as a passive in Contaminate is a lot better.

I give you a +1

Stacona1 votes

Wait what? Why would a stacking slow makes sense on his damage spell and not the slow itself? I just wanted Twitch to scale better as the hyper marksman that he is and make sense that for picking a weak early game champion that you get super scaling in the late game

7ha7guy7771 votes

How would increasing the number of stacks instead of the slow based on rank affect his W? It probably shouldn't be one per level unless the rank one stacks drop to 1 and even then he'd reach 5 stacks just from landing a W which would make his burst insane. W+1 auto = full stack expunge

Stacona1 votes

What are you even talking about?

I go over the changes in more simple form: Passive: Added an AD ratio, late game this can be a 1 or 2 more true damage per second per stack buff depending on your total AD W: Slow is slightly weaker but now increases in strength based on deadly venom stacks the target had prior to the slow venom cask landing, the cask still only applies 2 deadly venom stacks if the target(s) was not capped stacks already E: % damages instead of flat damages minus the ratios remaining flat values, so early game nerf and a big late game buff for hyper marksman Twitch R: cooldown changes, mainly a cooldown buff for late game

7ha7guy7771 votes

I was just wondering how twitch would be affected if his W applied more stacks at higher ranks. It was an unrelated balance change

Stacona1 votes

Probably just either a really weird mechanic and cannot be reached goal; and can be extremely overpowered since Twitch is balanced around the amount of stacks he can achieve with Deadly Venom

Higher Deadly Venom cap stacks would probably just make a super weak Twitch to compensate for the higher stacks and make Twitch unplayable weak or a permanent pick/ban if not properly balanced and taken in account number balancing for higher stacks

This post ends up being balanced since all values still cap at 6x additional power so we can clearly see Twitch's floor power and realistic ceiling power; But i did just think of another quality of life function and buff for Twitch that would be mainly for getting him through early game where executes with Expunge will refund a portion of Expunge's mana cost and refresh the cooldown of Contaminate and Venom Cask [i like Expunge and Pray and Spray names better for E and R]- cooldown refresh for both skills is because Venom Cask grants stacks of Deadly Venom for Contaminate so he can get lasts hits at range

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