Death timers and picks that end up costing games
Im trying to make it so a team doesnt lose from one errant player as much.
Idea: if ony one ally dies death timer is 25% shorter.
If two die total death timer is 15% shorter.
If 3 die full duration death timer.
If they are 1/3 of the way through their death timer it is immune from increasing if a second team mate dies. A visual/sound might notify you of this.
At least this way teams might have enough time to just stall.