Would the support role be more appreciated if warding and the vision game was emphasized?

DrugsForRobots··2 votes·564 views

I still think the vision game suffers from being uninteractive. Without a handful of specialized items or the Scryer's Bloom, there is no way to interact with wards. IDK how support mains feel about warding, but I like the idea of scouting and spying and engaging in actual stealth (as distinct from invisibility) gameplay. Warding has the potential to be a really high-level strategic minigame - a back-and-forth game espionage and sabotage.

If we look at classic stealth games where the goal is to be sneaky, we can see that League obeys that model. It is beneficial for a player to conceal their movements and intentions around the map, to keep their position unknown. Most wards, with their current functionality, prevent this to a large extent. It is nearly impossible to avoid being seen by something that you can't see and whose position is unknown to you. And whoever adopts the mantle of support is required to sink 800+ gold into an item so that they can participate in the info wars, all while cutting them out of a 'real' item.

Also, I reject Riot's categorization of 'stealth' as invisibility and camouflage. There is stealth and there is invisibility, and that's all, and the two are not the same. Stealth is a mindset and playstyle. Every champion can be stealthy provided your conscientious of your movements. Invisibility is a powerful form of untargetibility that creates ambiguity about your position and causes the affected unit not to appear on the minimap or screen. What Riot calls 'camouflage' is just invisibility with proximity as a parameter. Invisibility is a prerequisite for stealth, but one can be invisible without be stealthy or using stealth.

But anyway, what do you think? What should Riot do to make the vision game more interesting and exciting? What do you think is the future for invisibility, stealth, and wards?

3 Comments

Jax Jungle1 votes

Warding is emphasized. In low elo it isnt because its low elo. the higher you get the more viable it is to a team. however once you get to a certain point everyone wards so much you wont hear about needing to ward because everyone is already warding enough as a team.

SchmidttyGames1 votes

Vision control is pointless against the dozen "champions" that can walk through your vision and shit on you before you even know they're near you. The latest change to the vision game only gave the "invisibles" a huge bag of cheese to kill you with.

GinoSoldier1 votes

I'd like for the vision game to be entirely left to trinkets and to see Sightstone AND the red ward dissapear from the shop, permanently.

Then let them expand on the trinket system. Everyone gets two trinkets at any time, every one trinket is made to counter another. Say one trinket creates a large field in which you can't be seen on the minimap, it's always visible on the minimap for everyone (similar to Rek'Sai tunnels/Zz'rot Portals) but provides no or little vision itself. Another could create a small area in which players of the team become 'camouflaged', thus giving a chance to non-Evelynn champions to surprise enemies.

Every potential ward would have it's counter. Make one that has a similar effect but shorter range to the revealing plants in the jungle, letting them see 'camouflaged' champions as well. Get imaginative.

At the same time, Supports would be freed from having to use an item slot for wards, and be given the chance to spend that 800 gold on something much more impactful in combat.

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