I still think her post rework tuning could be better

Shadow Hazard··1 votes·596 views

As it stands now her early game despite the poor attempt to shift power into is still a known issue to be brought up regularly as a point of heavy disappointment in players. I think there are better ways to sharpen the damage focus in her kit's early game and improve her team usefulness late game outside of being a damage dealing source. She still currently has the factor of if you don't get out trinity force mid game you are in a very weak state, that point can be further sharpened too.

Passive

Add 0.5 damage to all levels of the passive damage Change the passive AD scaling to 2 / 3.5 / 5% per stack Change the attack speed bonus to happen at each stack of the passive instead of at full stacks. Each stack is 4 / 8 / 12%

Q - Bladesurge

Change the damage to 10 / 20 / 30 / 40 / 50 (+110% tAD) Change the heal to heal from applied pre-mitigated damage. 7 / 9 / 11 / 13 / 15% of the damage Lower bonus minion damage to 10%

W - Defiant Dance

Change the damage reduction. 10 / 22.5 / 35 / 47.5 / 60% (+6% per 100 AP) Change the damage to 40 / 65 / 90 / 115 / 140 (+60% bAD)(+80% AP) Change damage reduction max channel time to scaling with rank 0.8 / 1.1 / 1.4 / 1.7 / 2 secs

E - Flawless Duet

Change the stun 0.6 / 0.7 / 0.8 / 0.9 / 1.0 seconds Change the damage to 50 / 100 / 150 / 200 / 250

R - Vanguard's Edge

Change the barrage damage 125 / 175 / 275 (+ 90% AP) Change the wall damage to 50 / 75 / 125 (+ 90 AP) Change the wall duration to 2 / 3 / 4 secs Change the slow/disarm duration to 1 / 1.5 / 2 secs


With these you gain back better dueling capability with more Q damage, although the effective minion damage will be technically weaker with the removed bonus damage to minion, I think it is a fair trade off to have improved damage to champs, and improved healing as you get items/passive stacks.

The sharpened weakness of mid game comes from the reduces defense/utility of both the E and the W. Similar to the change that was being recently considered for WW, this will force a more thought out decision of whether you place more importance on the stun or on the damage reduction in the later game. This will more heavily sharpen the weakness of having your trinity force power spike delayed and the per rank scaling of them means you are losing out transitioning into late if you don't take advantage of your item spike.

The improved late overall comes from much more improved defense and utility on most of the kit. The ult has base damage more heavily lowered to facilitate making her team usefulness outside damage come from the utility it offers in CC and zoning. The later damage will come from passive improvement on all fronts (attack speed, base damage, and AD scaling), as well as Q having improved damage against champs. The increased AP on the ult is to cover the players that have been enjoying building full AP losing a pretty notable amount of base damage. For the standard build players it should be a net zero change with the passive and Q improvements if you play well with your resets in the ult.

For the effects of the niche build/off role. The full AP variant will be slightly stronger and similar to the current common build she will be able to feel better about going into fights with ult on cooldown. For the option of jungle that riot can't seem to handle in "making a legitimate option" for her, she would gain power from having stronger clears, which at this time live are borderline non viable.

2 Comments

BiochemicalZombi1 votes

Who could this mysterious "Her" that the OP is talking about? Will we find out more in his next post? Maybe he will clarify who she is? find out next time on "Boards Tries to Balance Shit"

P.s. I know its irelia, just saying he should probably put it in the title or something

Shadow Hazard1 votes

Thanks for pointing that out honestly. sorry about the confusion with the bad title.

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