Let's Have Some Fun! [Create Your Own Item!]

Stacona··4 votes·723 views

So we are going to have some fun here and just everyone post your own idea of an item, do not worry about balancing or whether the item would be blatantly OP or not. The rules are simply create the most fun item you can think of which most likely through passive, auras, or actives. Just be as creative as possible and have fun! List your item's name, build recipe, total gold cost, statistics and such.

I will begin with creating a fun concept of my own; remember that there is no goal here rather than just creating fun items for creativity and fun times together as a community!


Taco Cannon: Recipe: B.F. Sword (1550g) + Aether Wisp (850g) + 800g = 3200g

Statistics: +80 Attack Damage +40 Ability Power +7% Movement Speed UNIQUE Active: Fire a large taco in the target direction to ride on (60 seconds cooldown). If the taco hits an enemy unit then the taco explodes leaving pieces of it nearby for you and ally champions to pick up and eat to restore 50 Health; upon collision you will jump high in the air to land on your opponents head to deal 150(+50%Bonus AD)(+30%AP) physical damage. If the taco does not collide with anything then upon reaching the end of its path you will wipe out to deal 5% of your maximum health to yourself and stun yourself for 1.25 seconds.


Taco surfing is hard work man, wiping out ain't cool man, you got to be a man man and face your foe head on man! Tacos ain't for cowards man!

I am really interested to see all the ideas that you can come up with and really hoping you guys participate in this fun activity! ~ Stacona

P.S. I think it would be really cool if a couple of Rioters came and participate in the fun to see what wacky ideas for items they might have cooped up and interact with the community!

23 Comments

vC48YNoGbJ2 votes

Luna's Ghostblade Aether Wisp + Blasting Wand

80 Ability Power 8% Movement Speed

Active: Teleports your champ to a target nearby location. (300s cooldown)

I think having a second Flash on AP mages would make for some insane outplay potential / highlight reels.

Stacona1 votes

Second Flash op yo - glad to see someone participating in the fun --- on a semi-related note , I wish flash was removed from the game even for the sole fact alone of it being over rated and the community becomes toxic from the summoner spell Flash

Saevum2 votes

Eleisa's Agerasia:

Recipe: item 1006 + item 1004 + item 1006 + 360g = http://i57.tinypic.com/2gskbcl.png (900g)

Stats:

+20 health regen +5 mana regen

Unique passive - Abligurition: Consuming a health pot or mana pot increases your health and mana regeneration exponentially by 1% per second for the duration. 2% maximum (health pot and mana pot). Unique passive - tachyphagia: If you gain 3 levels with this item, you gain all the effects of this item permanently and this item is consumed.

Stacona1 votes

this is just like that one item that was in the game a few years ago which at the time i thought was a very unique item and cool if they expanded on the idea some more

IcyPepper2 votes

item 1001 + item 3140 = Quicksilver Boots.

+50 movement speed

Unique Active: Dash (CD 60 Seconds) Champion dashes forward in chosen direction, up to two times regardless of slows or silences, but is still targetable by spells or abilities.

Ashe item 3070

Saevum1 votes

Forget about my item. I want this one.

Zeke Maelstorm2 votes

Krug Blade (3000 Gold)

item 3101 + item 3067

+500 Health +20% CDR +50% Attack Speed

Unique Passive: Every tenth auto attack stuns the target for 1 second. Dashes or blinks reset the count. Unique Active: Stuns a target for 1 second as well as silencing them for 2.5 seconds. The active goes on cool down if a Dash or blink is used. (Cooldown 75 seconds)

Stacona1 votes

How about the active stuns targets that recently use a dash or blink in the last 5 seconds the active may be used to stun eligible targets within a large radius for 1.75 seconds to punish mobility creeping--- the silence is overpowering and wouldnt punish mobility creeping, stuns would - and the dashes and blinks resetting the passive to zero is great as mobile champions cannot abuse this item

I know i said balancing is not an issue- but this item is a lot more realistically viable than it appears

Terff1 votes

Gemstone Blade Brutalizer + Haunting Guise + Catalyst the Protector

+25 AD +25 AP +400 health +300 mana +10% CDR

Unique Passive - Penetration: Grants +15 Armor Penetration and +15 Magic Penetration, this passive is doubled when used by Taric ;). Unique Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds. Unique Active - Insertion: Deals 100 true damage, and removes 15 armor and magic resist and stuns the enemy for 3 seconds.

On a more serious note:

Gold Hairpin (no build path)

+30 AP +200 Mana

Unique Passive: Reduces mana costs by 20%

Stacona1 votes

YES! It is so blatantly overpowered its awesome especially the small touch to Taric love there ;-) you forgot the 10% cdr

Terff1 votes

ooo yeah ;)

EfficientDynamo1 votes

Mail of the Lunari item 3191 + item 3108 + ~700 gold

80 ability power 40 armor 15% cooldown reduction

Unique Passive- Moon's Embrace: After taking damage from an enemy champion's ability, your next basic attack within 5 seconds will heal you for 10% of your bonus health. This bonus doubles when you are below 1/4 health. 15 second CD.

Basically a great item for an AP tank like Mordekaiser, Elise, Gragas, Chogath, etc. Allows some sustain, but forces you to autoattack so you may have to take a risk. Also the healing %, while large, only scales off of bonus health so it won't be a freebie on everyone.

Stacona1 votes

Something like this can be more viable than you think- granted maokai synergy may be extreme here

OmniMoto1 votes

Karuna's Dark Blade

item 3101 + item 3145 + 765

40% Attack Speed 25% Spell Vamp 15% Cooldown Reduction

UNIQUE Active - When Activated, all spawned entities (Lets say, Tibbers Auto, Azir's Soldiers Autos) from the champion now have bonus attack speed and their Attacks have 25% LifeSteal, going directly to the champion as spell vamp. Only gives 20% Attack Speed, 5% Spell Vamp and 5% Cooldown while the active is on cooldown

Its probably pretty Op but I think it would be a neat idea for champs such as Malzahar ,Annie , Azir, and Yorick (and whoever else has a spawned entity)

Note: The active does not apply to Azir's turret.

Stacona1 votes

Azir's Soldier's are based off his Attack Speed as they are basic attack replacements

OmniMoto1 votes

Right, but they are also considered non targetable entities, they are spawned by azir, therefore making them spells, so they do replace auto attacks, but without using his spell (W I think?? no idea don't play him), he has no auto enhancements, so spell vamp could be considered a viable form of well, spell vamp/lifesteal.

Stacona1 votes

I figured people who downvote stuff like this are the same people who would throw a plane into the twin towers and just want to see the world burn because fk fun, who needs it because this is not suppose to be a game and gaming community or something- this is life and WAR mother fkers

Old Man Teeto1 votes

item 1058 +item 3145 +400g (3200g)

+120 AP +20% Unique Spell Vamp

Unique Active: Cripple: Reduces damage target does to you by 40% for 6 seconds. (60 second CD)


Strong item for late game sustained damage AP's which benefit from spell vamp.

Stacona1 votes

You mean UNIQUE Active- not passive --- it would function better as a point and click active where you fire a magic bolt at the enemy to cripple your target reducing their damage so having a mini exhaust with the damage reduction on hand as an AP item, great to counter assassin type to stay alive

Old Man Teeto1 votes

Oops! Late night wording fail. Yea, it's meant as a single person Exhaust for either dueling or forcing other members to peel or fight you while during the debuff.

Knight SoIaire 1 votes

znonyas replacement

120 ap

no other stats builds out of the same stuff rabbadons do

unique active: your champion takes 80% or maybe 90% reduced damage and is immune to crowd controll for 2.5 seconds ...forgot that the said champ also silences himself

has its merits and downsides, but the main reason behind this is to get rid of the invulnerability zhonya gives while still keeping its purpose intact

cause on some champions zhonya causes toxic stuff to happen, fizz bumps your team and trolls till gets his e back, you cant counter that action, you have barely no way of countering it kata goes 1v5 drops everyone low with ult , pops the zhnonya and waits for her team to do the rest while resets will let her escape

oweral it became quite rare for mages to get zhonyas in other cases than abusing it to negate some risk their champion has in their playstyle

Stacona1 votes

except needs to decide between near invincibility or cc immunity which cc immunity would be a toxic thing

Knight SoIaire 1 votes

forgot about the silence, edited already

all it has to do is to allow a mage to get out, while it shouldnt make him immune to everything

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