"we want players to have a good and unique experience with our new masteries" -Riot
sees enemy teammates with 4-5 thunderlords every game
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ok
sees enemy teammates with 4-5 thunderlords every game
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ok
Too bad they dont want new players. It would be terrible to have to grind out to lvl 25 to play teambuilder
Then I guess it's a good thing that matchmaking for Season 6 is Team Builder everywhere.
I remember it being much lower. I remember queing up for teambuilder top when I was level 15 and just getting my barrings on pvp.
Teambuilder helped me alot. Idk why they put a level limit on it.
Because Riot dun fucked up?
this masteries is not flexible... very standard masteries.... old masteries is much flexible and wide-range choice... ;\
it was because people had to wait for matches.. i shit you not that is what rito said. matches took to long to find. i never remember it being a problem.
Yeah, I think I read somewhere the reason they added a level limit for teambuilder was due to que times. Something about people picking things like support mid or top, or ad jungle ect since they did now know anything.
Well, the combination of Precision and Thunderlord's is currently overtuned and useful on everyone and everything.
And it is not like the rest of the Cunning tree is bad/specialised enough to make up for it. You have extra damage to minions and monsters (useful for everyone but the support), cookies (better potions are, again, generally useful) or Assassin (good for solo laners) or extended buff duration (good for junglers), mana regen or extra damage to low targets and Bandit (more gold) and Dangerous Game.
I reiterate, Thunderlord's alone would not be too bad. Precision is what makes the combination blow everything else out of the water. That mastery is stronger in its general application than Battering Blows and Piercing Thoughts combined. To put it into perspective: A target would need 120 MR (after Void Staff) or 200 Armor (after Last Whisper) for PT/BB to be as efficient as Precision.