Urgot (and a few other champs) would be way less of an issue if we removed conqueror's healing
and even
would be much less of an issue as well.
Conqueror is fucking nuts even after all the adaptive force nerfs it received because of the insane fucking healing potential it has. Unlike other vamp effects such as deaths dance and gunblade, conqueror doesn't suffer reduced healing when damage is being dealt through AoE. Conqueror's healing is also ALWAYS based on pre-mitigation damage dealt.
"When fully stacked, 10% of your damage against champions is converted to true damage and you heal for 10% of the pre-mitigation damage dealt."
I've seen champions, of which urgot is probably the worst offender (but by far not the ONLY offender), literally take almost zero fucking damage in fights because conqueror plus deaths dance alone provides a ludicrous amount of fucking damage mitigation that honestly puts tank items to absolute shame.
Conqueror need to have its adaptive force come back somewhat, and its healing needs to be 100% REMOVED. In essence, it needs to be partially reverted.
Urgot and Riven and what-not shouldn't be tankier than tanks in skirmishes (or really, ever) because they can stack bullshit-tiers of healing along with insane damage potential between conqueror (even more lulzy when you add bloodline) and deaths dance.
I would be completely willing to bet that conqueror would actually be healthier if all of its post-rework nerfs were reverted so long as the healing got axed (although it would be SUPER nice if we just axed the healing on conqueror and then started axing other damage sources in the game to make sure conq doesn't fall behind).
and
without the need for black cleaver as a 1st item.
which is a pretty fair champion. conclusion is that these champions you mentioned have problematic kits. riven and jax overall