My idea for Taric's kit and gameplay as a paladin.
Here is my vision of Taric
, the gem knight paladin.
I think we can all agree that Taric is THE paladin of the game. A paladin fights besides you and offers you the supporting you need without hesitating to be in the middle of the fight. However, a paladin is also heavily armored and does not have the ability to enter it easily or move quickly around the battlefield. There is another point I'd like to make: Currently, Taric is the "armor" support, able to reach 300 armor in 10 minutes. The problem I have with that is that he becomes a very niche champion that feels useless once he faces magical damage dealer champions. What I tried to reach is a Taric that can protect you against magical and physical damage, but not simultaneously. Choosing what stance to use while you're Taric in team fight and choosing what to pick against Taric to maximize the problem of the choice could become very interesting. I've been partly inspired by another kit idea that I invite you to read.
My kit is a hybrid of supporting/buffs and CC/tankiness, since a paladin is supposed to be a versatile fighter. I however decided to let a lack of big initiation power although he has great capacities once he's in the fight. He also doesn't have a good mobility.
In my kit, I give numbers for cooldown and range, but I avoid precise numbers for damage and buffs because I don't think I could balance them correctly.
#Passive: Gemcraft The new passive forces Taric to act before he's able to land his sole hard-CC. For the versatility purpose, I allow him to heal an ally and himself by forgoing the CC.
Taric gains a gem shard every time he casts a spell, stacking up to three times. Once Taric has three shards, his next basic attack will deal bonus magic damage and stun his target. Taric can instead target an allied champion in a range of 350 to heal him and the target. Either of these actions consumes the shards.
#Q: Sapphire shield The new Q is a reactive/anticipative defense/offense ability. The shield is extremely effective against basic-attack-centered ADC.
CD: 11/10/9/8/7s Range: 500 Active: Taric shields himself or an allied champion for 1 second. The shield reflects basic attacks to its sender to deal 50% of the intended damage.
#W: Gem shroud There is the old armor buff transformed into a versatile magical/physical defense ability. The defense buff takes time to reach his maximum bonus, making it "risky" to switch mid-fight.
CD: 20s Range: 450 Passive: Gem protection cooldown is decreased by 1 second every time he or a nearby allied champion takes damage. Toggle: Armor Stance: Taric gains bonus armor and gains an aura that increases nearby allied champions' armor. The self-buff and aura buff double over 2 seconds. Magic Resistance Stance: Taric gains bonus magic resistance and gains an aura that increases nearby allied champions' magic resistance over 2 seconds. The self-buff and aura buff double over 2 seconds.
#E: Embedding earth An AoE soft CC with small initiation power, some damage and survivability. The leap is not big but can help in some situation where an enemy tries to escape. The shield offers some tankiness. The ability does many things, but nothing big.
CD: 14/13/12/11/10s Range: 350 Active: Taric leaps forward and smash the ground with his hammer. Units in a 250 range area are dealt damage and are rooted for 1s. Taric then gains a shield for 2 seconds that blocks some damage.
#R: Diamond storm Taric keeps his big-buff-aura ultimate, but it transforms from offensive buff to defensive buff. The aura deals damage and charges Taric's passive to compensate.
CD: 150/130/110s Active: After a 0.5s cast time, Taric unleashes a gem storm for 3 seconds. The storm is a 450 range aura that deals damage to enemy champions each second and grants the two stances of Gem shroud to Taric and his allies. Taric also gains a gem shard each second if at least one ally or one enemy is in the aura.