Rift Harold Buff

HellsTrueKing·11/2/2016, 10:08:59 PM·1 votes·1,339 views

Lets be honest here....nobody uses it. It's a single person buff that has a time limit, why would a team focus it unless they're lost or have literally nothing else to do.

So, I propose a change..... We make it, essentially, a secondary dragon. Either change the buff entirely or keep it the same, but make it similar to the dragon buff: it buffs your whole team and they stack.

Now, obviously the spawn/respawn timers would be changed (personally I would have them mirror the dragon timers) and the buff itself would most likely have to be changed.

This is where I need help, cause I don't know what the buff should be. I was thinking about just another dragon buff, but that sounds boring. Then maybe a more defensive buff, like percent-max-health increase, or bonus mr/armor. Then I thought...what if It was like a reverse dragon buff? Essentially, what if this new rift Harold buff reduced the opposing team's damage. So, late game, that Caytlin is no longer criting your face for 1500+, but now is only hitting you for 1000 because you have max stacks. Anyways, it was just a thought I had.

Now share yours....

2 Comments

it be lìke that11/2/2016, 10:34:30 PM1 votes

no. and lots use it, specifically bruiser tops or the rare assassin jungle. its a 1 spawn buff that takes time to kill, making it a risky play but ever so slightly rewarding for solo laning/roaming for the 1v1 potential.

they just changed it and its fine the way it is, not a big power swing, but noticeably beneficial.