Build Your Perfect Champion

HellsTrueKing·1/8/2016, 2:48:36 AM·8 votes·1,115 views

Just as the title says, build your perfect champion. Take any skills from any champions and combine them into what you would consider the perfect champ. Let me start by example:

Passive: Olaf (the lower my health, the higher my attack speed) Q: Sion (a great aoe that can slow or stun and nock-up) W: Trundle (huge aoe that grants attack and movement speed, and increases all healing) E: Poppy (dash to a target with a follow through that stuns if it hits a wall) R: **either Sion or Pantheon ** - I love the range and influence Pantheons's brings but nothing feels better than pulling off a long distant Sion ult

That's just mine, what's yours?

32 Comments

Chaotic Reks1/8/2016, 1:45:01 PM4 votes

Thresh passive Veigar Q Sion W Vi E Swain ult

Taric the Gay1/8/2016, 4:11:57 AM4 votes

They already built the perfect champion... and his name is Ezreal.

<3 <3 <3 Ezreal <3 <3 <3

Arakadia1/8/2016, 3:42:21 AM3 votes

I like this idea. I dunno what you mean by "perfect". Do you mean coolest and fairest or most powerful? My favorite would be:

Varus or Cait's basic attacks. Passive: Kalista's jumping passive: Free kiting. Kindred: Q: More Kiting! Zed: W: Copies my Q and E I guess so I get a ranged taunt maybe and it takes the damage for me. Shen: E: More Kiting! Ahri: R: THERES NEVER ENOUGH KITING.

DorkunedAuras1/8/2016, 6:47:24 PM3 votes

Rammus passive

Rammus W

Malphite W with bonus armor passive

Taric W with bonus armor passive

Galio Ult

2000 armor with thornmail and rammus W=every ulted enemy kills themself.

TacticalNukeXD1/8/2016, 4:00:41 PM3 votes

i got two different one's one for ad and one for ap For the attack damage one passive: Corki basic attacks deal 110% damage, split evenly between 55% magic damage and 55% physical damage. q: MasterYi Master Yi becomes untargetable and dashes to up to 4 units, dealing physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage. Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks w: Jayce Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.(Active) Active: Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank. e: Khazix LeapEEvolved Wings: Increases Leap's range. On champion kill or assist, Leap's cooldown resets. Description: Kha'Zix leaps to an area, dealing phyisical damage upon landing. If he chooses to Evolve Wings, Leap's range increases dramatically. Also, on champion kill or assist, Leap's cooldown resets r: Nasus Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and increasing his attack by 50 while active. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off For the Ability power op champion i would have passive: Annie After every 4 spell casts, Annie's next offensive spell will stun its target for 1.25/1.5/1.75 seconds(at levels 1/6/11). q: Ahri Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back. Ahri gains a massive movement speed boost while her orb is traveling that rapidly decays over time w: Swain Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them for 1/1.25/1.5/1.75/2 seconds e: Fizz Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds. Active: Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. Trickster does not apply the slow r: Vladimir Vladimir infects all enemies in the target area with a virulent plague which increases the damage they take from all sources by 12% for 5 seconds. After these 5 seconds, infected enemies take magic damage

LostSoul6661/8/2016, 3:17:10 PM2 votes

Passive: Darius

Q: Gangplank

W: Talon

E: Garen

R: Draven

DorkunedAuras1/8/2016, 5:21:04 AM2 votes

Lucian passive, every ability gives a double hit

Xin Q, AA reset, empowered AAs, with knockup, reduce CDs

Rek Q, AA reset, Empowered Aoe AAs

Jax W, AA reset, low CD

Rek Ult (obviously modified to work off something other than tunnels), passive 20/40/60% AS + free TP

Essentially, I can continuously reset my AAs with my basic abilities, while reducing CDs with xin Q, and every one of those procs the lucian passive. With perfect timing, this could have some of the most insane DPS ever.

Transgressor1/8/2016, 5:51:01 AM2 votes

Q Wukong's ultimate W Amumu's ultimate E Mundo's ultimate R Tryndamere's ultimate

So you basicaly become a literally unkillable AoE monster. Plz

Fat Bastard GOD1/8/2016, 3:28:29 PM2 votes

Bruiser of Gods?

Passive - Rammus Spiked Shell Q - Nasus Siphoning Strike W - Sion Soul Furnace E - Zac Slingshot R - Trundle Subjugate

Basically you have this monster lategame bruiser that would be very potent versus AD (passive) with mobility (E) and extreme tankiness (R) However, he lacks CC. Q/W combo scales extremely hard but is heavily reliant on farm to gain his true OP lategame.

Frigid Ice Storm1/8/2016, 3:31:07 AM1 votes

Let's make a really shitty one KogMaw

Space Bum1/9/2016, 9:42:24 PM1 votes

Annie passive Galio q Swain w Fizz e Pantheon r

You have my permission to cry

ZT Xperimentor1/8/2016, 4:16:39 AM1 votes

Well, as a joke I initially thought of one made of nothing but passive effects; like vi's denting blows (W) & kench's thick skin (E). But that'd probably be boring for most people, so here's a more serious idea; but while attempting to avoid cheap/overloaded mechanics (like fizz or ekko).

Auto-attack style would be melee, hopefully. Passive: Thresh's Damnation - Collecting souls of dead enemies increase armor & power, stacking indefinitely. Sure early game armor & power are pitiful, but if your enemies don't pay attention; you'll make them pay later, even if behind on gold. Q: Blitzcrank's Rocket Grab - Launches his hand to grab an enemy unit, damaging them as he drags it to himself. Yeah I know a bunch of people hate this hit/miss ability; but it shouldn't be too debilitating when mostly mobility champions are played anyway. Besides it's versatile; pull someone into your team to kill, or pull an assassin away from your teammates, unexpectedly handy . . . man that pun hurt. W: Poppy's Steadfast Presence - Gain a percentage of armor & resistance when low health; activating interrupts enemy dashes around her while gaining movement speed. Like the previous ability, this is often nice to have for teamfights without being too detrimental to your team. Though I've also seen plenty of skillshots miss the enemies that stopped, as my allies were expecting them to keep moving. E: Urgot's Noxian Corrosive Charge - Launches an acid shell that damages enemies in an area over time, while reducing their armor. Poke that can be utility if maxed last, or damage if maxed first; it's favorable for when game length is fluctuating. As well as a nice guarantee to kill weak fleeing foes, or as a tank shredding tool. R: Heimerdinger's Upgrade - Empowers his next basic ability. Not the flashy/impressive/fearful kind like yasou/ziggs/zed; however I'm thinking with a significantly longer cooldown, with doombot kind of improvements. Some examples that came to mind; -Q adds a popup at the finish of the pull; obviously as the common blitzcrank combo. -W boosts it's range of effect and stuns trespassers; to feel like a more impactful teamwork bruiser. -E also degrades resistance of those hit and leaves an increasing residual field of effect; like cassiopeia's miasma.

Rozair1/8/2016, 1:58:07 PM1 votes

Fan based mage

Passive :attacks deal x magic damage. attacks can be melee or ranged. Melee attacks deal more damage Q: fan shoots out a wave of magic energy in a 270 degree cone.

W: take a defensive stance for.5 seconds knocking enemy projectiles in a direction. Any target enemy or ally is hit.

E: dive I'm a direction. And throws a fan in the other. Enemies hit by the fan are slowed and take Damage. Can reactivate to dive to a target hit dealing more damage and stunning them

R: the fans while around champion in a large radius dealing % damage per second and healing for the damage dealt.

Rozair1/8/2016, 2:43:19 PM1 votes

Here's the most op one ever

Passive: vlad passive

Q: veigar q

W: sions sheild and passive

E: fizz pole jump

R: kayle ult.

Keevalroy1/8/2016, 6:00:40 PM1 votes

The perfect champion already exists. Velkoz

CasterGilgamesh1/9/2016, 4:19:48 AM1 votes

6 Passives w Braum Unbreakable as a passive meaning he takes 50% reduced damage blocks all projectiles from just standing in front of a champion and completely blocks the next initial damage has a short cd for completely blocking the next damage and his normal passive Yasuo Shield passive for moving Evelynn passive Anivia passive Nami passive Q Janna Shield W Soraka Ult
E Kayle ult R Zilean Ult you never said i couldn't put multiply passives also these abilites have very short CD each is about 10 seconds of CD

AlienPrimate1/9/2016, 8:20:53 PM1 votes

Olaf passive Nautilus Q Aatrox W DrMundo E Olaf R

This champ would just be insane at low hp. Olaf passive for 50% attack speed, Aatrox W for tons of heal at low hp, Mundo E for up to 200 bonus ad at low hp, and Olaf ult so the attacks don't stop meaning healing from W doesn't stop. Naut Q is because it is probably my favorite gap closer in the game and a champ like this would have to stick to the enemies.

How I would build him:

item 3156 item 3748 item 3065 item 3742 item 3053 item 3047

Full build stats with typical melee base stats: 3,900 HP 214 MR 199 Armor 255 - 480 AD depending on HP and E active 1.33 - 2.1 attack speed depending on HP

Hydra would do 44 damage to the target and 138 damage in a cone At low hp W would heal for 499 HP

4thHorsman1/9/2016, 8:29:54 PM1 votes

Auto-Attack: Tristana Passive: Chogath Get health back from killing Q: Nasus Just ridiculous on a ranged champ W: Vayne True damage E: Gnar High Mobility R: Tryndamere Won't die

EDIT: The build for them would be item 3153 item 3031 item 3085 item 3094 item 3508 item 1331

Albedo Tabula1/9/2016, 8:32:20 PM1 votes

Sona passive Sona q Sona w Sona e Sona r

Oh wait....