Statikk still feels underwhelming for ADC compared to Rapidcannon.
And they can't buff Statikk because of Yasuo. Sad times. They're trying to make a Statikk into a late-game item when it shouldn't be that way.
And they can't buff Statikk because of Yasuo. Sad times. They're trying to make a Statikk into a late-game item when it shouldn't be that way.
It's not that shiv is bad, it's just extra range is extremely strong. You won't always need/want what shiv offers, but you'll always need/want what rfc offers.
but they did buff shiv...
but they did buff shiv...
And people still buy Rapidcannon, funny, isn't it?
dunno what elo you're in, but in diamond+ people get shiv.
And people still buy Rapidcannon, funny, isn't it?
but your post isn't about rpc you said that wont buff shiv, specifically cus of yas, but they did. the change was to separate it as the wave clear option of the zeal items not to push it as a late game item. if anything pd is a stronger late game item as it has the highest stats.
people buy rpc cus it makes it easier to deal damage in mid game teamfights not cus other items are weak.
the range-buff is just inherently broken...the most important balance-tool for marksmen are their respective ranges, and rapid fire just works around that. and as single auto-crits lategame can deal up to 1000+dmg it´s just sort of free poke you have to take if you´re trying to win atm on almost any carry.
i personally would like them to just rework rapid fire and get rid of the free range - or make it a real siege-weapon that only works on turrets and deals some extra-dmg to them aswell.