@RiotWrekz what about more tank focus rune starts??

DeusVult··1 votes·203 views

Having read the numerous posts about the change of how runes work coming during the upcoming preseason, and the removal of the current rune system, can you let us know about how this will effect certain rune set ups for tankier champs? For instance, I read that certain stats would be added to champs:

> First, we plan to directly change champion base stats. We’ll give every champion in the game an offensive boost tailored to what their kit needs. This ranges from attack speed on Tryndamere, Master Yi, and Yasuo, to starting ability power on Ahri. Sometimes we'll split this boost between multiple offensive stats, sometimes we'll concentrate it into one. We’re going through each champion individually and customizing a package to make sure that they get the stats most crucial to their needs.

This concerns me because I tend to run non-offensive runes on many "tank" or juggernaut champions, even going so far as to run pure %max health seals and quints on my Cho page. Scaling health for champs like Nasus, Volibear, Garen, Mundo, etc. Certain champs might get more/less out of an "offensive only" early game buff to help their early performance, whereas champs that rely on their abiliites base damages but having runes to keep them alive by increasing armor/mr/health at early levels could miss out

1 Comments

Partybringer1 votes

when runes give tanks +25-30 armor that's a big increase on base stats

More from Gameplay

More by DeusVult