League of one shots needs to be done away with.

AR URF··14 votes·5,335 views

If my opinion isn't popular then I really don't see players looking at things from all perspectives.

OK so here goes.

Assassins: Assassins don't need to 100-0 someone in less than 2 seconds unless they are fed. I'd say undo the nerfs to lethality, revert duskblade to it's old passive, get rid of stealth so there's counterplay to it. And change dark harvest to be more like conqueror.

ADCs don't need to 3 shot squishy champs to be effective. That's all I'll say about that because changes to crit? Well I will say more sustain from life steal.

Tanks: thornmail should not have reflection damage on top of the grievous wounds that it has. Buff the armor back to 100 and get rid of the reflection damage it has.

Greivous wounds: greivous wounds should be changed to do different things depending on the type of healing . healing received from life steal on melee champs vs ranged should be different. Channeled healing like mundo ult should be reduced greater than 40%. His would be a unique case.

Pathing: probably my biggest complaint here. Pathing is so buggy and what's the point of walls if people can just go through them like talon and kayn.

Conclusion. I'm tired of seeing games where one person decides the game. Let's change it up a bit so we're forced to work as a team. Not master yi coming in with his 10 kills 0 deaths and going after a full tank and killing it in 5 seconds.

29 Comments

EvilUnicornLord5 votes

I do like the concept of shaping the meta around team games rather than one guy carrying the whole team by squishing everything in his path in the blink of an eye.

If assassins and marksmen could only oneshot wounded or very squishy targets then that would help push the teamwork aspect of the game. Not saying they should be weak, of course, just that they should work hand-in-hand with their team to secure kills.

Brain Errör 4042 votes

No. That's what we have now. It's a terrible experience.

EvilUnicornLord1 votes

What we have now is an emphasis on teamwork or what we have is one-man carries?

D357R0Y3R4 votes

[{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=OzanGP67,comment-id=,timestamp=2018-05-28T03:58:16.555+0000)

Assassins: Assassins don't need to 100-0 someone in less than 2 seconds unless they are fed.

http://p.fod4.com/p/media/5c597eb60b/uF9MjJo3QIaijySXC4iL_Confused%20Christian%20Bale.gif

That's all I'll say about that because changes to crit? Well I will say more sustain from life steal.

http://p.fod4.com/p/media/5c597eb60b/uF9MjJo3QIaijySXC4iL_Confused%20Christian%20Bale.gif

D357R0Y3R2 votes

but you can't explain either? you just said "assassins don't need to 100-0 in less than 2 seconds" what are the explinations?

and by the way i'm not an assassin main i'm an ADC main, but i'm trying to understand this damn thread

AR URF2 votes

{quoted}

but you can't explain either? you just said "assassins don't need to 100-0 in less than 2 seconds" what are the explinations?

and by the way i'm not an assassin main i'm an ADC main, but i'm trying to understand this damn thread

Assassins don't need to 100-0 you IN 2 SECONDS. Let them run around poke you down to half and come in and do the final blow. and go after those who are almost dead. Use their abilities to go over walls and dash to secure kills. It's what Katarina has done since the beginning of this game UNTIL she was fed. Now you can be 0/5 Rengar and still 100-0. Or be a 0/5 Zed and 100-0 a fed squishy. They have things called ABILITIES and they are to be used constantly UNTIL it's safe for them to go in and get a kill. And if they didn't quite get the kill, that's where summoner 14 comes in. Or summoner 11 from jungle items.

Starcraft243ver3 votes

Hum, you are confusing assassins and artillery mage, poking from long range.

AR URF2 votes

{quoted}

Hum, you are confusing assassins and artillery mage, poking from long range.

Not at all. Zed is a longe range assassin. Leblanc is a long range assassin.

Nyarlathοtep3 votes

Assassins don't need to 100-0 someone in less than 2 seconds unless they are fed. I'd say undo the nerfs to lethality, revert duskblade to it's old passive, get rid of stealth so there's counterplay to it. And change dark harvest to be more like conqueror.

Yeah no. In the current game assassins wont be able to assassinate if they cant burst fast and hard. As much as i hate them, assassins would become useless if they didnt have their burst. Adc's would be able to draintank them (if they have lifesteal) and mages would be able to cc them and burst them down. There shouldnt be any changes to stealth. The reason why in the first place change them was because, it sucked having a good portion of your kit disable by a single item. So they changed stealth to 2 categories. Camo that has long duration and is detected by control wards but you cant get close to enemy champions without being revealed. And invisibility that has low duration (like khazix) or that it limits their mobility (like akali's). Besides, late game you wont be able to purchase control wards.

Tanks: thornmail should not have reflection damage on top of the grievous wounds that it has. Buff the armor back to 100 and get rid of the reflection damage it has.

So that tank are nothing more than health packs for adcs? What kind of half-assed logic is this? Besides the damage from thornmail is terribly low. The damage reflection is there so adc will be reluctant at healing of tanks.

Channeled healing like mundo ult should be reduced greater than 40%

But its not a channeled healing. Channeling is what vel koz does during his ulti. Besides that would practically gut him to the ground.

AR URF2 votes

{quoted}

Yeah no. In the current game assassins wont be able to assassinate if they cant burst fast and hard. As much as i hate them, assassins would become useless if they didnt have their burst. Adc's would be able to draintank them (if they have lifesteal) and mages would be able to cc them and burst them down. There shouldnt be any changes to stealth. The reason why in the first place change them was because, it sucked having a good portion of your kit disable by a single item. So they changed stealth to 2 categories. Camo that has long duration and is detected by control wards but you cant get close to enemy champions without being revealed. And invisibility that has low duration (like khazix) or that it limits their mobility (like akali's). Besides, late game you wont be able to purchase control wards.

So that tank are nothing more than health packs for adcs? What kind of half-assed logic is this? Besides the damage from thornmail is terribly low. The damage reflection is there so adc will be reluctant at healing of tanks.

But its not a channeled healing. Channeling is what vel koz does during his ulti. Besides that would practically gut him to the ground.

You've been fooled into thinking that assassins would be worthless if they can't 100-0 you in less than 2 seconds. As far as the health pack tank issue that people seem to keep bringing up. Tanks were always supposed to be sources of cc from what I've understood, not being able to 1v1 others, other than other tanks.

PB4UAME1 votes

They are supposed to be able to 1 vs 1 anyone who doesn't invest in defense of some sort who lets them stick. All of them have some form of continuous or low cooldown damage to provide some level of threat, particularly as the fight drags on. Additonally, these tend to either have %hp damage or be AoE, so they tend to retain usefulness until actual lategame.

AR URF2 votes

{quoted}

They are supposed to be able to 1 vs 1 anyone who doesn't invest in defense of some sort who lets them stick. All of them have some form of continuous or low cooldown damage to provide some level of threat, particularly as the fight drags on. Additonally, these tend to either have %hp damage or be AoE, so they tend to retain usefulness until actual lategame.

They are supposed to 1v1 with a level of threat, but not 100-0 you with no chance to react. Like how can Ashe outrun rengar? or even counter him in anyway or hope to 1v1? THat's just one example though.

PB4UAME3 votes

Dude, if you're talking about tanks what does Rengar have to do with anything?

AR URF2 votes

{quoted}

Dude, if you're talking about tanks what does Rengar have to do with anything?

Tanks are the only class that don't get bursted down by this insane meta.

Yalathanil1 votes

Ashe has an inherent slow on all her auto attacks, a slow in her q, and a variable length stun in her ultimate. She may not have movements per se, but she can slow the movement of say a Rengar (is ashe is caught out by a rengar, she deserves to die anyways.)

Nyarlathοtep1 votes

Oke i actually was a bit wrong. But if they cant burst fast, assassins will become what reworked lb was. An oke burst but too slow to function as assassin. She was forced to buy hextech and at one time if i recall correctly, lichbane in order to burst someone. So they have to burst fast in order to function in the current lol.

They are supposed to be sources of cc and soak enemy fire. BUT if thornmail was not present, adc would be able to blindly aa the tank without any repercussions. And tanks should be able to 1v1 a squishy mage, an adc that has no maw's or lifesteal, a squishy support and an assassin.

Warlord Rhinark1 votes

thornmail should not have reflection damage on top of the grievous wounds that it has. Buff the armor back to 100 and get rid of the reflection damage it has.

Rammus not okay.

Keep the reflection damage, remove the attack speed slow.

It's a THORNmail after all. It's SUPPOSED to deal damage. The attack speed slow is just stupid.

Starcraft243ver1 votes

Conclusion. I'm tired of seeing games where one person decides the game. Let's change it up a bit so we're forced to work as a team. Not master yi coming in with his 10 kills 0 deaths and going after a full tank and killing it in 5 seconds.

Hum, people have asked for the exact opposite actually and Riot told us they have listened.

The general complaint lately was how it's impossible to solo carry anymore. Riot has since communicated about the fact they are going to adress this issue to let people solocarry.

So you might want to switch game since it's totaly not going in the good direction for you.

Madsin251 votes

The thing is it is still like that and has never changed.

It is just so much harder to pull off with the absurd damage increase in the game.

Much much harder to just run into 5 people when you are fed out of your mind and avoid getting punished for it.

Starcraft243ver1 votes

Well, no matter how fed you are you should never ever be able to run into 5 people with all there CD's up and not get crushed.

Vlada Cut1 votes

Wouldn't that mean they would gut burst gaining items such as item 3087 item 3285 and item 3147 on the first place? Like actusl burst nerf to champions and not just minions?

Madsin251 votes

Please no more duskblade changes.

I don't want khas Q damage doubled as "compensation".

Yalathanil1 votes

Pathing: probably my biggest complaint here. Pathing is so buggy and what's the point of walls if people can just go through them like talon and kayn.

if people can just go through them like talon and kayn.

For everyone who is trying to respond to this guy's arguments, just realize what I illustrated and see the pure brilliance of the trolling you just received.

AceprojectX1 votes

You already know an assassin will fuck your shit up then why you try to solo them?

Most of them are only deadly in 1v1; and most of them are melee which means you got to be getting close to them.

Thornmail is ok as it is (its magic dmg reflection)

It only gives a 200hp and 100 armor; which for tanks is only useful against ad dmg, no impact against ap unless they rely on hitting the one using it.

When playing as adc; I wouldn't 3 shot anyone unless it was mid-late game and I was fed; ofc champs like cait are the best at it and I dont really play her.

Assassins get fed cause SOME PEOPLE, do not know how to NOT fight them or build against them (You literally got until L6 to decide on a build route against them; mid; go RoA, then zed wont be able to kill you anymore longs you keep ur hp up.

I am assuming you have not played the game very long if you are talking about people going over walls; used to only champs with a leap or flash could go over; they added the ability for others to so its not so easy to escape; IE some champs were safe as soon as they jump a wall unless others had flash.

Your ideals seem very self-role natured.

RestInWoosh1 votes

Armor, tabis, and the top lane don’t exist. I have yet to be one shot playing dead mans plate Darius or ravenous fiora.

Pika Fox1 votes

Your post makes no sense. Why shouldnt a champion who builds full damage both instantly kill someone with 0 defensive items AND die to said other person instantly?

Seriously, its like people forget that they literally build ZERO defensive items. Of course theyre going to do lots of damage to low EHP targets.

AR URF1 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=OzanGP67,comment-id=0009,timestamp=2018-05-28T16:27:46.743+0000)

Your post makes no sense. Why shouldnt a champion who builds full damage both instantly kill someone with 0 defensive items AND die to said other person instantly?

Seriously, its like people forget that they literally build ZERO defensive items. Of course theyre going to do lots of damage to low EHP targets.

Because stealth exists and I used to like how everything had counter play back in the day. Before it was "oh my god a talon is ulting on me, so I'm going to throw down a vision ward and prepare myself for it as best I can". Now it's "oh my god talon is ulting and there are no towers nearby, fuck me because the stupid bitch only has to press q now and get a kill". I like being able to have a fighting chance when it comes to parts of the gameplay.

And also we're talking about even gameplay a 2/0 80 cs talon vs or zed vs a 2/0 80 cs ADC that will get one shot as soon as those two jackasses get their ults.

ΦmalphintoΦ1 votes

Add the nerf to AP too, ok? so i can upvote your thread

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