League of one shots needs to be done away with.
If my opinion isn't popular then I really don't see players looking at things from all perspectives.
OK so here goes.
Assassins: Assassins don't need to 100-0 someone in less than 2 seconds unless they are fed. I'd say undo the nerfs to lethality, revert duskblade to it's old passive, get rid of stealth so there's counterplay to it. And change dark harvest to be more like conqueror.
ADCs don't need to 3 shot squishy champs to be effective. That's all I'll say about that because changes to crit? Well I will say more sustain from life steal.
Tanks: thornmail should not have reflection damage on top of the grievous wounds that it has. Buff the armor back to 100 and get rid of the reflection damage it has.
Greivous wounds: greivous wounds should be changed to do different things depending on the type of healing . healing received from life steal on melee champs vs ranged should be different. Channeled healing like mundo ult should be reduced greater than 40%. His would be a unique case.
Pathing: probably my biggest complaint here. Pathing is so buggy and what's the point of walls if people can just go through them like talon and kayn.
Conclusion. I'm tired of seeing games where one person decides the game. Let's change it up a bit so we're forced to work as a team. Not master yi coming in with his 10 kills 0 deaths and going after a full tank and killing it in 5 seconds.
has done since the beginning of this game UNTIL she was fed. Now you can be 0/5
and still 100-0. Or be a 0/5
and 100-0 a fed squishy. They have things called ABILITIES and they are to be used constantly UNTIL it's safe for them to go in and get a kill. And if they didn't quite get the kill, that's where
is a long range assassin.
not okay.
and
on the first place? Like actusl burst nerf to champions and not just minions?