Can we please tone down or put a cost on Soraka's late game healing?
It's essentially free of cost, which is extremely problematic when you're playing a long range champion who needs to poke down the opposing team before they engage, or trying to defend against a siege. If she has an Ocean drake, it's just good fucking game.
You can land every single skill shot, and Soraka will just completely heal over it for free. This is fucking stupid, offers zero counter play, and makes it impossible to punish anyone on the enemy team for getting hit.
And it's not like she's even using her Q to sustain herself, she just passively regenerates fast enough to heal over the Infusion cost with her normal build. Most players don't even use this ability in the mid to late game, because it requires them to get too close to the enemy team. This kit design is a complete failure.
Alternatively, make it drop Boots of Mobility so she isn't constantly running around at 500 MS during team fights.
is sucky, but at the same time...
(And it's respective upgrades) have a EXTREMELY OPPRESSIVE GW Effect with the easiest application and easiest time keeping the debuff up.