A couple minor tweaks to Illaoi's Test of Spirit mechanics.
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Tentacles that are spawned by Vessels only have 1 HP instead of 2. In exchange, the spawned tentacles are untargetable until they've completed their initial swing. (The tentacles Illaoi spawns passively remain unchanged.)
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Vessels only needs to kill two tentacles to break the curse instead of three.
Just some nerfs/tweaks to make the debuff more manageable without completely stripping its power.
I'm not concerning myself with any CDs or damages right now, I just wanted to give my thoughts on the mechanics behind it.