Trick to making tanks better in solo queu and not pro play

Malak··2 votes·618 views

Make them tankier, and nerf their hard engage/cc

6 Comments

Krully2 votes

remove % max health damage tanks do, its crazy how theyre able to chunk the fuck outta people, grasp makes this worse too, itd be great if there was more utility in runes instead of damage

EvilUnicornLord1 votes

% max health damage is really annoying on both sides of the coin and shouldn't be there unless the champion in question was absolutely horrible against tanks otherwise and needed something to give them a chance at beating tanks in lane. I really don't care for it.

Krully1 votes

true, I remember when malz was an absolute tank buster and good against assassins but absolutely suffered against ranged. Now he's just a bland damage over time mage.

EvilUnicornLord2 votes

Although every assassin/skirmisher main on this board is going to agree with you because they don't know not to pick Yasuo into Poppy, making tanks with tons of tankiness and very little damage is a pretty bad idea.

What you would essentially have is a big and scary, but completely harmless, enemy that you just ignore during teamfights until you kill everyone else. Tanks are pretty similar to fighters in lane, it's their roles in teamfights that are different and if you remove the kill potential from them, they can't win lane and are very lackluster in teamfights.

And before any of you start complaining about Garen, Illaoi, Darius, or the like, realize that they are fighters and not tanks, they deal damage in teamfights, not tank it.

D357R0Y3R1 votes

Indeed It can work in overwatch because they can block all the damage drawing aggro to themselves but not in league where bruisers are unblockable and adcs's aa are not blocked unless it's graves

EvilUnicornLord2 votes

Well, FPS are based entirely on accuracy while MOBAs and the RTS they're based off of are run on entirely different mechanics so I'm not sure why you're comparing the two, but I see your point and I agree.

If tanks aren't the slightest bit intimidating, they wouldn't be good frontliners since they couldn't stop you from waddling towards the squishies and obliterating them, nor could they punish the enemy for not having a frontline by tearing into their squishies (albeit not as effective as say, an assassin, but with enough damage that the ADC would be forced to do something about them). Even purely support tanks with almost no real damage like Braum or Tahm Kench have hefty cc, some ability that severely punishes out-of-position foes, or the power to straight up block your attacks (but they have no engage so they falter where the toplane and jungle tanks shine).

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