Changing Rapid Firecannon for melees.

Snowman Arc··1 votes·1,276 views

I know that the item isn't really supposed to be picked up by melee champions, but what about a slight tweak? If you're a melee champion, then instead of the extra AA range on the next AA, it could be this:

"For the next X seconds after you trigger the effect, you gain Y AA range."

So, the duration could be 3 seconds for example, and grant the initial bonus range, or a standard 150 range. It would be kinda like a mini Aatrox ulti with the extra range for the next 3 seconds. It could help them stick to their targets for a bit more before getting kited to death.

8 Comments

Chembaron Yamada1 votes

Really now? Not just people are demanding more and more items to become melee only, now people even suggest that 1 of the just 2 items that is basically ranged only to become more effective for melee champions than for ranged champions?

No, please. Please let ranged champions some itemization for themselves.

AmetDeCrypt1 votes

{quoted}

Really now? Not just people are demanding more and more items to become melee only, now people even suggest that 1 of the just 2 items that is basically ranged only to become more effective for melee champions than for ranged champions?

No, please. Please let ranged champions some itemization for themselves.

you know the 5 yasuo yi mains aren't going to stop crying until they can one shot all the tanks no matter what item they take

ACriticalThinker1 votes

B-b-but im a Yasuo Main and I don't cry over needing to one shot all tanks no matter what item I take. I just slay em and dash away ;) [sg-syndra]

Snowman Arc1 votes

Well, it's not like it would break the game. If anything, it would give melee characters some power to avoid getting kited so hard. Also, the item isn't providing good stats for most melees to buy it, so it's more of a situation-specific item.

Chembaron Yamada1 votes

I didn't say it's gamebreaking, but the boards are already heavily biased in favour of melee and against marksmen in general.

There are alot of items benefiting melee characters more than ranged. There are just 2 items which reverse that, giving more benefits for ranged champions than melees. item 3085 item 3094

And it should stay like this.

BeatzBoyFTW1 votes

Yeah, as if melee champions already didn't have enough tools to stick to targets with their spammable mobility Yasuo Irelia Riven Camille Renekton

Snowman Arc1 votes

And a good ADC with a good support will most of the time peel them away.

The Highest Noon1 votes

RFC isn't NOT for melee champions, though. We've been free to use it on Melee champions since it's incarnation. It does the exact same thing that it does for ranged champs, and that's ok; and in the event that your chosen champion gets within melee range of someone and you path correctly, it works wonders. Just look at Aatrox for example. And Nasus. They both get attack range increases when they ult (though not as significant for Nasus) which makes RFC if you decide to go that route pretty interesting.

Though an adjustment for Melee champs seems interesting, it doesn't really seem practical given the item itself (It's a gun. Melee champions don't use guns lol) and what changes you're proposing.

THAT SAID, an item that makes Melee champs ranged for a short amount of time or attacks sounds pretty interesting. Maybe it'll be considered somewhere in the future.

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