What is your main problem with the game right now? (Poll)

koshkyra··64 votes·6,824 views

There are undeniably a crapload of problems with this game right now, such as snowbally games and high damage, but what is the #1 thing that stands out to you?

Is it the fact that every game is a stomp, every game is incredibly short, damage is really high, adcs are stomping people left and right, or something else?

For me, I'm torn between duskblade/assassins and snowbally games. Probably snowbally games because it isnt fun how you automatically lose 2 turrets, an inhib, and baron when one person on your team dies 22 minutes in.

232 Comments

Ahristocats51 votes

games are too short

games are too snowbally

toplane is irrelevant

idc about every single other things i don't mind damage being high, might be annoying, but the 3 things above are x150000 more probematic

DeusVult27 votes

but the games are too short because:

  • Damage is too high
  • Defenses are too low
  • ADC (itemization and scaling) are too strong

Top lane is irrelevant because it is generally played by melee champs, who in the past would come to mid game with a large level lead and stat led because of this. But damage is too high atm, getting rid of old runes made it so that no one has early defensive stats, only tanks build early defensive stats (which leads to making it seem that tanks deal too much damage while taking none), and ADCs come only after 2 items instead of 3.5-4

None of these problems are alone in how they affect the game, they all stem from each other.

Ahristocats4 votes

Toplane is irrevant because their itemization is more expensive than adcs WHILE ADCS are godlike in late game

Damage being high does not make games shorter Games being shorter is due to towers being easily killed due to RED BUFF procing on towers, demolish, herald, and towers being paper themselves since riot made them squishy in season 5

damage being high doesn't reduce game duration

Divewing5 votes

So are tops more expensive, or ADCs cheap?

Given it's an early game meta and ADCs, I'd personally say the latter, but whatever

Saibbo3 votes

toplane is irrelevant

after you leave a Camille fed toplane that does 1k true dmg...

Ahristocats8 votes

1 champ =/= the entire top lane

the only way to be relevant right now in top lane: -being ahead on gold thanks to the broken klepto -play a tank and protect the adc -camille

literally everything else is unviable klepto is busted and will be nerfed, leaving a lot of champions in the dust tanks are going to rule top

Crystalysk30 votes

Not being able to play a champion i like because if i pick it i'm considered a troll. Sick of this state of the game where 10 out of the 139 champions are dominating the rift, 20 are slightly viable and 100~ are a pick to lose champions. There isn't variety anymore.

Ralanr22 votes

I’d argue the game is too snowbally but honestly I’d imagine people would just complain about how they died to the laner they killed two times instead of complaining about 15 minute matches.

Still, 1st tower gold imo is kinda ridiculous and puts a lot of pressure on snowballing as hard as possible or preventing a snowball in the hopes that one of your teammates will snowball.

The amount of times I try to keep my tower from being the first to fall only for bot lane to lose first tower Blood...too many times.

Dead flag blues18 votes

Can't even play SR anymore because how stressful it is (mostly due to the snowball state of the game), ADCs having burst damage instead of sustained damage, some Patch notes are pure jokes (Nunu's buff, Zoe's nerf in the wrong way)

Slythion15 votes

several of these problems cause others.

  • "Damage is too high" is a causation of "It's too snowbally"

  • "It's too snowbally" is a causation of "Games are too short"

  • Idk how tank supports are a "problem" necessarily. Should we just remove them from the game? like wut

  • Duskblade/assassins isn't so much as a balance problem as a variety (or lack of) problem so I dont see that winning

  • Defense too low? Nah, offense is too high

  • Mobility Creep could be a winner, but imo it's not as bad as some of the core balance/gameplay issues in the game rn

  • Idk anything about Lag/Connection issues so I can only assume it's not that bad

  • ADC's have a host of problems in themselves that directly contribute towards both "damage is too high" and "games are too snowbally" so I'd probably go with this one, even if it's not the sole cause I could argue that it's one of the biggest causes

Overall: Fix ADCs plz

Honorary mention that wasn't an option:

Top Lane's Irrelevancy (although that can be partially fixed, again, by fixing adcs)

Harden Stepback2 votes

people complain about tank supports but janna has the highest winrate in the game

Arcane Blue Boi6 votes

Welcome to support role spotlight

You have 2 playstyles You either play leona, alistar, etc that can 1v1 the enemy adc in lane Or you play Nami, soraka and janna and hope your Vayne/twitch/jhin/kogmaw is good. If they are not, just byee have a good time that game

Slythrin Umbreon13 votes

Can I choose more then 1? D;

koshkyra4 votes

I wish..

I also wish i could add more than 10 options because there are like 7 other things i wanted to add but couldnt

Jot Te11 votes

Damage is too high, but second to that towers are not defendable in the slightest. Towers need to be more threatening, whether its through faster attacks vs champions or higher damage numbers against champions.

Yi Bencheikh10 votes

DMG and knockbacks , u are dead before you land and merc treads doesn't treat knockbacks

Melledoneus9 votes

I have more of a problem with the unfair distribution of skins, tbh.

DNFVixen9 votes

Its too snowbally Damage is too high Games are too short ADCs Duskblade/assassins Defense is too low Mobility creep and the Greatest mistake Riot made before the new runesystem: LEATHALITY!!!

You have no clue how leathality ruined the game. It actually single handed removed one of the best strategic parts of the game. Think about it, a lot of the lategame and early game aspects of the game disappeared right after leathality was added to the game. A lot of early game champions stopped falling off lategame, and almost all lategame champions started carrying early.

RottedApples11 votes

my issue with lethality is they keep trying to buff it back up for some reason. It was released in a broken state and that's kinda ok it's hard to get a real feel for how it affects the game from pbe data. They nerfed it, kinda hard tbh, but it was in a reasonable state and it sat there for a while, then they basically buffed it back to release levels for no reason and duskblade got changed.

I'd like to go back to a pre-lethality world, it was a nicer time as a whole. I also kinda liked ghostblade a little more for the attack speed from the active it used to have.

Blue Lime9 votes
  • No tribunal
  • The game is not fun anymore
  • You either stomp the enemy team or they stomp you. Back in the days even when you lost you had fun, now you win or lose and it’s boring anyway
  • Removing of cool items and features (mana potions as an example)
  • New levelling system is ungratifying and it takes too much time buying new champions (even the old system was slow as hell, this is pure hell and I highly suspect this change is a marketing strategy. Fair enough, but the game is still bad so it doesn’t help the situation at all. The infinity of levels is a nice feature though)
  • The meta is too focused on a small part of champion. Game would be 10 times better if everybody could specialize in the champions they love and be able to climb. Gotta Buff very weak champions (I said buff, not give them steroids that allows then to 1 v 9 at every game)
  • Removing of ranked teams
  • Metas are boring as hell (ardent censer anyone ?)
  • You’re forced to play 2 roles but back in the days you had to learned every role
  • Autofill is awfully unfair
  • Elo hell wasn’t real before, you made it real. Even dopa is stuck in diamond, wtf ?
RottedApples8 votes

I don't feel like I have any impact on the game.

I like to play top but that doesn't have an impact on the game, i can feed and it won't matter, I can win lane and it won't matter, if it's not because of the bot lane inting it's because the enemy jungler shows up, drops rift herald, and i lose 2 towers.

When i play jungle I don't feel like I can actually gank anything most of the time.

When i play support I feel like i'm in a 1v2 lane, when I play adc I feel like i'm in a 1v2 lane. If i'm not then usually theres some assassin that makes me or the adc irrelevant and useless.

Sometimes when i'm mid I feel like I have power over the game, but I've been playing so much brand lately and I can literally int in lane and stomp teamfights later with him.

gileskd7 votes

OTHER:

I say either revert the runes, or just remove them entirely.

in the old runes I had 3 pages I used most of the time

  1. full (scaling?) mana page (I made it for ryze and singed(old singed passive))
  2. full magic resist (for galio before he was removed from the game)
  3. and the most common page I took was my armor page(flat and scaling armor) I used that for every single champion Taric Rammus Malphite (main abusers)

some examples, I pick annie mid lane, enemy team picks zed or talon, grab the armor rune page I pick annie again, but this time enemy team picks leblanc or orianna, I grab the mr runes. I pick galio support, enemy team goes full ad, switch the mr runes for the armor runes. etc, etc.

they removed my defensive options buffed the "masteries/new runes" so now we can all deal more dmg

(YAY! /s) [cass-cry]

koshkyra4 votes

I was gonna do runes but i could only do 10 options

ObscureParticle4 votes

{quoted}

OTHER:

I say either revert the runes, or just remove them entirely.

in the old runes I had 3 pages I used most of the time

  1. full (scaling?) mana page (I made it for ryze and singed(old singed passive))
  2. full magic resist (for galio before he was removed from the game)
  3. and the most common page I took was my armor page(flat and scaling armor) I used that for every single champion Taric Rammus Malphite (main abusers)

some examples, I pick annie mid lane, enemy team picks zed or talon, grab the armor rune page I pick annie again, but this time enemy team picks leblanc or orianna, I grab the mr runes. I pick galio support, enemy team goes full ad, switch the mr runes for the armor runes. etc, etc.

they removed my defensive options buffed the "masteries/new runes" so now we can all deal more dmg

(YAY! /s) [cass-cry]

Perfectly said.

Crede7777 votes

My problem is that camping a lane as a jungler is all reward and no risk. Even if you don't get a kill, lane pressure often leads to a CS advantage for the ally and an early turret.

Camping a lane IMO should have a high risk that you will quickly fall behind the enemy jungler in xp and have trouble recovering.

Ganks should have to be woven into proper clear pathing like it used to be.

Also, ADC's have infected every lane including jungle, mid, top, and even as support. That signifies a problem.

BlackEyesBlue6 votes

As it has been for years, non-verbal toxicity. I want the tribunal back.

Sonasaurous6 votes

My main problem with the game is seeing Vayne every game and it doesn’t matter if you outfarm her or kill her early, she will still 1v5 your team with one item.

Kai Guy6 votes

Other. Members of the player base with a me first mentality. To many people in a team game who don't grasp that teamwork helps win. I could make an entire thread about some of the weird attitudes i'm seeing in lol but the TLDR is the amount of players who disregard their team is to dam high.

KnifeCat6 votes
  1. Damage is way too high .. just yesterday an enemy Rengar was 18-2..he had 4 items with tabis, i was 2-3 and had one and a half items as Zed and i blew him up before he could react... it's just dumb as hell, all you need is 1-2 items to one shot .. Poke is insane, support lux with barely any ap can poke you for a quarter HP with just E? The first change i suggest is reverting all those +5/10 buffs to every single champs abilities.. Then nerf masteries across the board..

  2. Games are too snowbally/one sided.. Once a team gets ahead it's insanely difficult to turn the game around, towers and objectives fall like they're nothing and the winning team just snowballs out of control

  3. All of the above results in SHORTER GAMES. Albeit the game may still take 20-25 mins to end at times, due to teams messing around/chasing kills but the game is generally long over before then.

  4. Adc's are just too strong right now, their itemisation needs to be more expensive, it makes no sense that the hardest scaling role that is meant to be LATE GAME carries has the cheapest itemisation.

  5. Top lane is a mess..

Miles The Man6 votes

My main problem with the game is that there isn't this fun gamemode called Dominion.

Limrick5 votes

I know it isn't listed, but I hate that I'm forced to use Sorcery keystones on every mage because Electrocute is needlessly hard to proc for most of them.

Remove Jungle5 votes

Malzahar is my problem

ThePikol5 votes

Its too snowbally Damage is too high Games are too short

These 3 are connected, how can I pick one? Damage is too high, making game snowball to whoever gets first blood, making game end faster

ExternalLink5 votes

It just doesn't feel that rewarding to play cleanly. Before, if you farmed well, avoided deaths, managed your use of summoners well, plotted out your build path well, capitalised on mistakes to get leads, rotated properly to get turrets, rotated properly to draw away pressure from an objective or put pressure on an objective, had map pressure and etc, it felt rewarding. If you did it all well, better than anyone else in the game, you'd scale into this monster...this raidboss. And the best thing about it is that it worked with pretty much any champion on any build, some were better at achieving it than others, and some had a better end result because they scaled harder, but every champion could set themselves up to be wildly stronger than the opposition by managing their time effectively, avoiding mistakes and capitalising on the enemies flaws. Now though everything just feels like a cluster-fuck. A prime example is that a Top Laner who was doing well could come down to group fights with a two level lead on his nearest competitor and it will barely even matter, everyone does so much damage that it's basically a free-for-all. Every game feels like an ARAM from about level 3 onwards, so that's exactly how I'll be playing Ranked from now on, like an ARAM.

warpenguin5554 votes

I picked ADC's, but a close second is the balance team is so damn slow.

PhoenixOfHeaven4 votes

Other - Blue Essence. The changes to blue essence seriously change my perception of Riot, while also deterring me from returning because getting new champions is going to be infuriating.

SM684 votes

Turrets need a significant buff. They go down incredibly fast if you get a good minion wave together, even more if your jungler helps you out. There was a time when it was a little strange to see outer turrets going down before 10 minutes; that time is gone.

Unrelated but also, having to buy more rune pages is bloody absurd.

Cavesloth4 votes

Comebacks are nearly impossible. That's sorta goes with games are too snowbally, but honestly I feel like it deserves its own category.

Teridax684 votes

Damage is really what turned me off the most recent couple of seasons. I remember having this "woah" moment where I was playing Malphite, got attacked by two physical damage-dealers, and died at a point where I expected to be at half health. From then on, it was a lot of teamfights where either my team was throwing themselves into a brick wall, or was the wall itself. Either way, I didn't feel like I could shine through my plays, because past a certain point it felt like those mattered less than the raw power either team had. I think the game's current state of damage feeds heavily into its snowballing, since games where people die at the first mistake are also games where tactical plays and comebacks don't get to shine through, so addressing it could perhaps help kill two birds with one stone.

Rarity 6164 votes

Games are too short because damage is too high because it's too snowbally because of mobility-crept duskblade assassins while defense is too low.

Where is this option?

[sg-lux-2]

LemurMonster4 votes

Damage is too high & seeing I am a Gnar main to, I dont like the fact top being irrelevant along with the fact how easy it is to get burst down.

Silverjust4 votes

Tower dives are to easy/ the dived person does not have a lot (or any) options

FNC Jinx4 votes

All Tanks Are Ruining This Game

Why are people so BLIND to the truth?? Just think carefully:

  • Who's getting One-Shot?? Anything that is not building Tanky Stats. ADCs (on losing side), Squishy Supports, Mages.
  • Who's doing most of the One-Shot? ADCs
  • What is the most important class at the moment? ADCs
  • Why are ADCs the most important class at the moment?

CAUSE WHAT OTHER CLASS IS GONNA KILL A 4K HP WALL THAT ALSO DEALS DAMAGE AND CAN SOLO ANY OTHER CLASS??

The only class able to deal with how broken Tanks and Tank items are, is another broken class that focuses on dealing damage so you can kill the damage-dealing moving walls that also pack in powerful Hard CC.

You CAN'T lower the damage because if you do?? WHO'S GONNA KILL THE TANK THAT ALSO DEALS DAMAGE?? Now come the down votes because for some reason I've NEVER understood about The Boards, they try to make it seem like poor tanks are so weak and need help, while it's that class that's ruining the game and forcing Riot to just add up more and more damage to the ADC class.

If you nerf Tanks and Tank items, then SUDDENLY you can nerf ALL Crit Based items.

Oh by the way, Tanks just got buffed. Who's gonna deal with them?? The mage? The assassin? The support? Guess what class may be getting a new buff to compensate for the Tank buffs...

And you think ADCs are the problem? They are but a symptom of the problem. I wouldn't even mind if those Tanks didn't deal so much damage that they just walk up to you and kill you by standing around, and some people think it's ok.

A tank shouldn't deal damage PERIOD... cause then why would you even play fighters or any other kind of melee champion? A Tank can be a frontline, an engage, a 1v1 specialist, a split pusher, a damage source, a tower diver, a CC fountain, and all while only building Tank items and MAYBE a Black Cleaver or a Frozen Mallet.

Enough is enough. Wake up people.

Rendrex3 votes

The damage of tanks may be to high but a tank NEEDS proper damage to be viable unless it's a support. Else they have no lane presence and can't clear the jungle fast enough.

PopcornBunni4 votes

% health true damage

PowerSlave9933 votes

Literally everything what you have wrote is the game current problem lol

Jasiwel3 votes

Damage is too high, particularly when factoring how Electrocute and Press the Attack defy satisfying interactions on the receiving end; every fight turns into a DPS-race or "live and let live" disengages. The current state reminds me a bit of how the Battle Rifle in Halo 2 resulted in "whoever shoots the other first wins" or "just get close and melee-kill". It becomes even more awkward when some units (Ezreal, GP, Ekko) can run Kleptomancy and still manage to outdamage you pre-6, despite your having a damage-oriented Keystone/Runes.

Keyless3 votes

ADCS and first tower gold

Yaskamasandwich3 votes

The list of what I hate of this meta:

RNG seems more common than before. I could handle the dragon RNG because to me at the time, it felt like a power up for early game champions to keep up with the hyper late game champions. They were not as good late game but could still contend. Least that's how I saw it. Always hated Dodge glad that's gone even as a tanky player. Now just want crit gone as well but that will never happen even though it should. Now we have this ridiculous Kleptomancy and don't even get me started on that abomination Zoe. Riot has gone backwards with the RNG and added more.

Snowballing is ruining the game for both sides it seems. Which every role has to rely on before the Marksmen gets rolling with just two to three items. That's the sad part, Klepto is needed up top because top lane lost all late game power. So Nasus and Jax and even Olaf have to end the game quickly before they start getting erased late game and forced to split push.

Have to pick meta champions. Good luck with your favourite champion that's not meta. You have to play meta with the most cheesiest runes. Henceforth again the top lane Klepto problem again, or top lane comet.

I just feel like agency is all gone now too. It's entirely based around champion select. Did you pick the right champion for Zoe? Yasuo? Fiora?(I know Fiora isn't meta, but when she was the best and only strat for her was to pick Pantheon or Malphite. So she brings that pick or bust problem.) Well you didn't pick the right champ? GG game over. Might as well make the game end at champion select at this rate. Hell that's the quickest way to end the game.

There are probably more things on the hate train but that's all I could think of right now.

Wolfenstin3 votes

Damage and snowballs have driven me away as of recent. I've found myself back in HOTs, enjoying most of the games there. Sure it's got a bit of snowball in it too, but I've had dozens more comebacks than I've had in League in years.

Plus, it actually has true healers that aren't dog shit because League really hates medic class characters (I'm sure I'm gonna get chewed out for even mentioning healers in League, but I like my medic supports, dammit).

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