My issues with Gangplank as a Gangplank main.
Hey everyone,
I am Tidal Tyrant, a Gold 1 Gangplank main on EUW. I absolutely adore Gangplank, but there are a few issues about him that I'd like to adress. I'll be talking about Game health, how fun he is to play and to play against, This thread is not really game-balance related. I'll also stop starting sentences with '' I '' as often. Medium sized wall of tekst incomming
> Crit Chance
This is not the first time I'm talking about Gangplanks interaction with Crit chance. I'll leave a link to one of my threads here for anyone interested. Basically, I think Gangplanks current interaction with Crit Chance as a stat is flawed.
Let's say Crit Chance and it's RNG is ''Acceptable''. Because a Marksman would constantly be pumping out Auto Attacks, so they get multiple chances to crit or not crit.
Gangplank on the other hand pumps out his 3 barrel combo, and hopes it crits.
You're basically crossing your fingers and praying to RNGesus that one Q on the barrel crits.
It feels really obnoxious when your lategame barrel doesn't crit.
But it also feels really obnoxious when a Gangplank With Triforce and IE gets a lucky crit on you with that 20%...
Let's say we took Ahri
and halved her Q damage, but gave it a 50% chance to deal 250% damage...
That doesn't sound like an improvement, does it?
I, and a bunch of other Gangplank players, are convinced this should be changed. Now there, obviously, are a bunch of ways to approach this issue. I'll just leave on here, feel free to comment with your own suggestions ^^
Powder Keg: -Armor pen changed to bonus armor instead of total -Bonus Physical damage to champions down/removed -Auto attacks and Parrleys have double crit chance when targetting a powder keg -Any other necesarry changes to make sure Gangplanks damage output wouldn't have a massive increase.
> Gangplanks early game
Now this is an issue that people don't talk about as often. But I felt like it should be adressed by someone who isn't straight up complaining. Because I am talking about something that mainly causes frustration for the ones facing him.
We've all seen people complain about ''how unfun GP is to lane against with the Q harrass and E zoning, right? A bunch of patches ago, Gangplanks base health was lowered, and his passive got nerfed.
I thought we could reduce the damage on Q and E on early ranks, but put some power back into his base stats and Passive. The goal of these changes would be to make his dueling slightly less worse, but he has a harder time bullying enemies from range.
Because I do understand it causes some frustration when playing against Gangplank.
-_-
If y'all have any suggestions or thoughts regarding the subject, feel free to share them!
Have a nice day, and eat some oranges. -Tidal Tyrant