My issues with Gangplank as a Gangplank main.

Sahn Uzal··11 votes·1,679 views

Hey everyone,

I am Tidal Tyrant, a Gold 1 Gangplank main on EUW. I absolutely adore Gangplank, but there are a few issues about him that I'd like to adress. I'll be talking about Game health, how fun he is to play and to play against, This thread is not really game-balance related. I'll also stop starting sentences with '' I '' as often. Medium sized wall of tekst incomming

> Crit Chance

This is not the first time I'm talking about Gangplanks interaction with Crit chance. I'll leave a link to one of my threads here for anyone interested. Basically, I think Gangplanks current interaction with Crit Chance as a stat is flawed.

Let's say Crit Chance and it's RNG is ''Acceptable''. Because a Marksman would constantly be pumping out Auto Attacks, so they get multiple chances to crit or not crit. Gangplank on the other hand pumps out his 3 barrel combo, and hopes it crits. You're basically crossing your fingers and praying to RNGesus that one Q on the barrel crits. It feels really obnoxious when your lategame barrel doesn't crit. But it also feels really obnoxious when a Gangplank With Triforce and IE gets a lucky crit on you with that 20%... Let's say we took Ahri Ahri and halved her Q damage, but gave it a 50% chance to deal 250% damage... That doesn't sound like an improvement, does it?

I, and a bunch of other Gangplank players, are convinced this should be changed. Now there, obviously, are a bunch of ways to approach this issue. I'll just leave on here, feel free to comment with your own suggestions ^^

Powder Keg: -Armor pen changed to bonus armor instead of total -Bonus Physical damage to champions down/removed -Auto attacks and Parrleys have double crit chance when targetting a powder keg -Any other necesarry changes to make sure Gangplanks damage output wouldn't have a massive increase.

> Gangplanks early game

Now this is an issue that people don't talk about as often. But I felt like it should be adressed by someone who isn't straight up complaining. Because I am talking about something that mainly causes frustration for the ones facing him.

We've all seen people complain about ''how unfun GP is to lane against with the Q harrass and E zoning, right? A bunch of patches ago, Gangplanks base health was lowered, and his passive got nerfed.

I thought we could reduce the damage on Q and E on early ranks, but put some power back into his base stats and Passive. The goal of these changes would be to make his dueling slightly less worse, but he has a harder time bullying enemies from range.

Because I do understand it causes some frustration when playing against Gangplank.

-_-

If y'all have any suggestions or thoughts regarding the subject, feel free to share them!

Have a nice day, and eat some oranges. -Tidal Tyrant

9 Comments

ltmetal4 votes

Here are a bunch of ways to improve Gangplank's interaction with Critical Chance:

  1. OP's suggestion of double crit chance when Parrrleying barrels, attracting him to get at least 50% for reliable damage come late game.
  2. Increase a Powder Keg's chance to crit by 20% for each barrel it connects with.
  3. Increase a Powder Keg's chance to crit the longer it goes without being touched.
  4. Reduce bonus damage to champions from E and cause it to give Gangplank 10%/20%/30%/40%/50% crit chance instead.

...And now, the most controversial option... 5. Give rise to Tankplank or AD Caster Gangplank by removing his ability to Crit from Q or E and reverting some of the armor penetration nerfs from season 5.

Any way you slice it, I would prefer if late game barrels ALWAYS crit or NEVER crit than if they just SOMETIMES crit.

Sahn Uzal5 votes

Any way you slice it, I would prefer if late game barrels ALWAYS crit or NEVER crit than if they just SOMETIMES crit.

This man gets it.

Dankstin2 votes

Make Q automatically crit his barrels but reduce the crit damage his Q deals to champions so he has to work with his barrels and crit strike chance while not being able to abuse his Q like his pre-rework problem.

HaloDragonX1 votes

Or just make the Q not crit but gain extra damage based on crit chance, and applies crit damage bonuses to his damage on Q (IE)

AnimusvsAnima1 votes

Part of his problem is his barrels.

As a melee, unless you're ahead, you can kill them before he Q's, especially if it's on or behind him. And you certainly can't run out of the AoE before it pops if the chain is cast on top of you.

If you're ranged, you can eliminate the barrel before his Q completes the travel time. And you're a lot safer since it's harder for him to hit you with the barrels.

It's incredibly binary.

Sahn Uzal1 votes

Are we talking about early game GP or late game GP? Early game GP, I don't really have a problem detonating barrels at all. And if he 3 combo's from out of your range, the recharge timers on level 1 barrels is 18 seconds per barrel lol, he cant do that consistantly.

But I do agree it's far from perfect, which is why I mentioned it in the thread.

TheOvermind1 votes

I totally agree with anything you said. I made a post not long ago proposing that his barrels are Guranteed to crit at the cost of them doing only 30% armor pen , not applying the 10-180 bonus dmg to champs and also not apply sheen ( I thiught I made sense for sheen to not apply in an Aoe spell, especially since lichbane doesn't work.)

I explained that gp can now build more freely and more versatile ( aside from an ie for the crit dmg amp, can now get bloodthirster last whisper, and some more defensive items like maw or steraks)

I got doe voted to shit from people claiming that gp would then build full tank,

runedara1 votes

That would nerf his early game damage so hard. I think nerfing the damage on the barrels and the armor pen would make them pointless for hitting squishy targets. I would rather the damage scale with crit like Ashe's basic attacks.

Jaygo411 votes

Not gonna lie it's not even the barrels that suck ass about gangplank it's his global range, instant ultimate that gets free, random upgrades throughout the game thanks to some tacked on minigame Escaping a fight with one HP only to be hit by some random ass GP ult that i had no chance of dodging is ridiculous It's not an Ezreal ult, or a Jinx ult, or even a Karthus ult which has prep time before the damage. Just instant damage AND damage over time. Don't like the ability to cherrypick kills. Not fun to play against. Most global ultimates have prep or some kind of channel time or something like that (with few exceptions such as soraka, but that's a different discussion)

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