League is like gambling except

Boo Koo God··8 votes·3,660 views

The only difference is that if I win gambling at a casino I actually have earned something. If Riot is the house I can not beat the house at their own game.
But that is because it is catered to the high rollers.

League is the only game where i can go 9 wins 6 losses in a day of ranked and still end up lower than where I started. It's not a working system and I get my mmr is the problem to my lp gains. But I went positive today and didn't climb. Hard stuck g3 at 15 lp a win and finally only 20 a loss.

18 Comments

Jamaree9 votes

Your win rate is 74 to 114, what do you expect?

Boo Koo God1 votes

yes, I get im in the hole due to my shitty performance during positional ranks. but I played 15 games yesterday won 9 of them and didn't climb actually ended lower then i started even with more wins. Eventually, if i keep playing like this yes i can then climb but to put a whole day into that many games to end lower is unacceptable.

Skuxballz3 votes

Please read my "A new ranked algorithm" and leave a reply and vote if you agree. I feel your pain dude.

Jamaree1 votes

{quoted}

Please read my "A new ranked algorithm" and leave a reply and vote if you agree. I feel your pain dude.

He has a 74/114 win rate, what should he deserve?

Boo Koo God1 votes

I just think if I put in the time on any day and go 9 wins 6 losses I deserve some sort of net lp gain for the day instead of having to play for wins to repair my mmr.

Jamaree1 votes

[{quoted}](name=TU Dragon,realm=NA,application-id=3ErqAdtq,discussion-id=OomFYd9Y,comment-id=000200000000,timestamp=2019-03-18T00:02:27.329+0000)

I just think if I put in the time on any day and go 9 wins 6 losses I deserve some sort of net lp gain for the day instead of having to play for wins to repair my mmr.

Then have a positive win rate?

5050BS3 votes

I win 4 games in a row and instead of putting me into better teams vs better teams. Riot puts me vs better teams with shittier team mates.

Thats says everything about Riots "Balance"

RAKCUS2 votes

You forgot to mention what happens when you lose at a casino, you lose money. What do you lose playing league except time?

Voidner1 votes

You don't lose anything... but you get depression xD

ChrisBrownze2 votes

{quoted}

You forgot to mention what happens when you lose at a casino, you lose money. What do you lose playing league except time?

Time is money?

Boo Koo God1 votes

My point is that if i went to the casino with a 100$ for example and i ended up at 500$ at the end of the night because i won more than i loss. I net gain 400$.

In league winning 9 games over 6 losses does not net gain me anything even though i won more games than i loss.

RAKCUS1 votes

Its probably because your MMR is lower than current division and you played over 200 games so it won't change without bringing up your win rate. But now you face opponents whom are ranked lower than your current division as well, so you should not be losing.

Boo Koo God1 votes

yes it is lower....... Said it in op. I understand i have to bring it up to climb. but to go positive in wins over losses and still end lower than i started is not fine or even cool at all.

Kai Guy1 votes

The entire point of the LP league system is to hide stuff like this. Oh no your MMR tanked. Its ok your still Silver. (Tier drops slower then MMR Drop.)

The entire reason they did this was to be able to make adjustments not viable in a standard MMR system and also make their players feel better about the fact that some 50% of the player base will only lose their MMR end up below the starting Value.

End of the day climbing is not at all complicated. Consistently have more wins then losses, <- that's literally the only thing you need.

Boo Koo God1 votes

Yes consistently winning will eventually allow me to climb but to go 9 wins 6 losses and end up lower than I started today feels like im being punished.

Kai Guy1 votes

Its not really a punishment. Your MMR dropped to low to be representative of the Tier. Your 3 win gain for going 9 to 6 is going to Add more MMR back to your account. Keep it up and your MMR will be fixed and your LP gains/losses balance out. Once balanced your 9 to 6 would be net LP gain.

Its really not complicated. LP moves slower then MMR. If your above and get to high your expected to cost your teamamtes games so your MMR will start to decrease. But as your MMR is > Tier your LP losses per loss are lowerd. With time it will automatically balance out to have your MMR and Tier be representative of echother.

Your currently dealing with the opposite. Your MMR is below your Tier. So it expects you to beat weaker players and is trying to zero in on the division that's representative of your skill.

Also MMR is ment to be a range and part of that is why its ok for it to wiggle around every game. A MMR value represents the expected average for a player. It expects you will have better games and worse games, and that this will vary for player to player. The point of the MMR system is to move players to a range where they don't negatively impact others games as much. the main flaw is its inherently easy to try to lose. Any one can make it to the bottom. So match maker from the starting tier and down suffer because any one ever can aim to lose. Yet its great for a competitive ladder because even thou some higher tier players can and will troll a weak player playing to their very best is still so outclassed they are incapiable of making it up. End of the day Weakest players sink and stronger ones rise.

How to climb is again really simple. Win more then you lose consistently. Currently... you as a player are not. Fix this and your going to climb. Win rate is honestly the only thing you really need to care about. Do I win more then I lose playing X in my current MMR.

Set a value where you check your %. say Ever 10 to every 20 games. Decide if trolls or bad luck skewed your %. Adjust it. Decided after do I keep playing X. Winning lane 100% of the time and losing 100% of your games is bad. You cant climb. Losing lane 50% of the time but winning games 75% is climbable.

Stats are good for knowlage. But stat padding is easyer then trying to win. Spam any and all abilitys when ever you have a target regardless of if they make any real impact and you end up with higher Damage and CC scores. But its not inherently helpful. Ashe spamming R every time its off cd will have a better CC score. But the one who saves it and cast it smart to make a key engage can win a match for her team.

Padded stats are useless, as again All you have to do is so simple. Win more then you lose.

(don't get discouraged by lp. Don't trip out over tiers. Play to win. Check yourself. Focus only on your self. Seek to improve. Don't tilt.)

Boo Koo God1 votes

Honestly man i needed that thank you.

Kai Guy1 votes

Np. I wish you the best of luck climbing mate. Rock on.

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