Mages Have A Problem.
the problem is most of them barely scale with ap at all,instead they have high base damages on their abilities.After all the reductions on the ap avaiable in the game and the shorter games i barely get to see any mage stack enough ap to deal damage that makes damage dealt feel different . From my own speculations for a mage to get twice the damage he would deal with 0 ap he needs 300. That number takes too long to be achieved. Note: this threadis about mages in the midlane and not supports.
Yes I plan on it, after I get my
, my
, 
, and either
/
/
.
All of these items have utility of some kind, combined with the lower price, makes them better early, which is all that matters at this point.
DT is the best
are gonna snowball soo much faster and much more then

fall behind they are gonna scale into midgame to snowball anyway same with
had 500 hp and 80 ap for 2900
was only 3300 but it had 5% less ap
was the premier mana sustain item before it got forced to be a support item
used to be 3000 and has a 0.75 ap ratio
Meanwhile adc have had way buffed itemization
used to cost 3800 but had 25% crit chance
didn't exist back then
used to be a pure on hit item with 70% as and no crit
used to cost 2800 and no damage reduction passive
used to cost 2500 and did way less damage
didn't exist
used to only have 5% current hp on hit but had 15% lifesteal
had 600 hp and 80 armor and it wasnt a top ap item at the same time.
now
and
is very effective this preseason. I don't really feel like mages are dealing low damage, but the damage numbers overall are way too high though. The main problem is the itemization.
