Having 13 assists and 2 kills as a mid laner, despite having done majority damage, feels terrible

Yenn··4 votes·2,479 views

Can we please get some sort of re-balancing of kill/assist gold?

It's pretty terrible when you have games where you're doing very well, but severely behind on gold because someone else just happened to get the killing blow, and you got three minions worth in assist gold. It's especially bad when you're roaming and giving up plates for kills.

6 Comments

Zero Shingetsu1 votes

This is why I like HotS's shared experience method. No one suffers for team play. I can't count the amount of times I've let kills slip away because I was afraid to make the finishing blow, or because I was supporting. I'm definitely onboard with reworking this. Punishing players for getting involved is a bad thing, and not rewarding players who did everything right is equally bad.

ADC Yuumi1 votes

[{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=OlYxy9E4,comment-id=0000,timestamp=2019-07-20T07:39:14.311+0000)

This is why I like HotS's shared experience method. No one suffers for team play. I can't count the amount of times I've let kills slip away because I was afraid to make the finishing blow, or because I was supporting. I'm definitely onboard with reworking this. Punishing players for getting involved is a bad thing, and not rewarding players who did everything right is equally bad.

But this also brings team lag. You could be doing fantastically but if your teammates are failing, so are you.

Zero Shingetsu1 votes

[{quoted}](name=AFK Yuumi Main,realm=EUW,application-id=3ErqAdtq,discussion-id=OlYxy9E4,comment-id=00000000,timestamp=2019-07-20T07:45:56.940+0000)

But this also brings team lag. You could be doing fantastically but if your teammates are failing, so are you.

Very true, I know that pain all too well... I usually solve it by being the one guy who exclusively farms until the midgame, but that never goes over well with anyone, even if it's what's keeping us in the game.

ADC Yuumi1 votes

I know the feeling, ESPECIALLY when playing Darius.

Most midlaners have either a delayed burst ( Zed, Talon, etc. ) or too much utility ( Lux, Orianna, Ahri. ) and all it looks like is early jungle funnel and accidental support kills.

And when your team is kill hungry, it gets WORSE. I've had Warwicks ult my rooted targets as Lux.

koshkyra1 votes

And when your team is kill hungry, it gets WORSE. I've had Warwicks ult my rooted targets as Lux.

I felt this one a little too hard. Just this week i was about to kill someone who i rooted with my ult and my warwick (in the river) uses his ult to get in range to use chilling smite and steal it. Like can we not waste ~90 second cooldowns on stealing kills please?

Cojak1 votes

I find that a mages job is to deal damage, and after laning phase, unless you were stomped, you bring that to the teamfight. In that regard I'm ok with not getting the kills because at the end, in the stats overview I can see my 50k damage to their 20k. We all know who did the work, and who cleaned up what was left. That's still teamwork in my book.

On the subject of KSing: In a teamfight everyone goes for the kill. Be it support, or top tank, whoever gets the kill has it and we should all be happy that the fight was won, not upset over who killed who.

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