I wish if teemo is reworked he will become the leagues first "assassin marksman".
Since people on the boards are requesting game-healthy reworks for tryn and pantheon I just hope Teemo will get a new VU and gameplay upgrade. He literally has only 2 active abilities that will come into use, short range and a very UNCLEAR condition on how he will lose. And when he gets counterpicked, he will be useless all game. Also, the sad point is although teemo notoriously does a lot of damage in the end-game screen, he seems very LOW in actual contribution in comparison. SInce Teemo's kit is heavily dependant on the enemy's mistake and taking on juicy opportunities, how about we rework him into a conditional ranged assassin or something unique? He is a one-man army scout after all.
What I would consider is first, changing his Q into a nearsight (with less vision obstruction that Quinn) with a more lower duration to make him more healthier.
Secondly. make his E a toggle, which he can convert his blowgun into a more long ranged weapon specially made for picking off targets that are affected by debuffs, from allied CC or your mines or Q. As this would have a potentially to be abused in lane I would put this auto attack enhancement on a ammo system, and with less damage to enemies unaffected with debuffs.


