Cassiopeia rework Idea

Scarborough Fair··3 votes·428 views

Cassiopeia Cassiopeia Cassiopeia Cassiopeia Cassiopeia Cassiopeia Cassiopeia Cassiopeia

What this (theoretical) rework hopes to accomplish:

-Give her a kit which is cohesive with her theme as a poison champion -Make her a healthy lane bully


**(Passive) Lingering Dormant: ** All of Cassiopeia's basic abilities apply Lingering Dormant on enemy champions, Lingering Dormant can be triggered by Viper's Kiss for an additional effect. When Cassiopeia kills an enemy champion, they leave behind cloud of poison that damages enemy champions who step inside of it, taking damage.

Deadly Cadence: Hitting an enemy champion with a spell causes any subsequent spellcasts within a period of time to cost less mana, stacking up to a cap.


(Q) Noxious Blast: Cassiopeia hurls poison at the cursor's location, which strikes after a brief delay. All enemies within the area are poisoned, taking magic damage over time. Cassiopeia gains a movement speed boost for a duration if Noxious Blast damages a champion. Lingering Dormant: The damage of noxious blast is dealt immediately and deals bonus damage over time.


(W) Miasma: Cassiopeia throws a growing cloud of poison to a target location, granting sight of the area and growing over time. Enemies in the area are poisoned, slowed, and take magic damage equal to their current health. Lingering Dormant: The target is rooted based on the amount of time they have spent inside Miasma.


(E) Viper's Kiss: Cassiopeia fires a skill shot in a targeted direction, dealing magic damage to every enemy unit it passes through. If her target is poisoned, Viper's Kiss' cooldown is reduced. Lingering Dormant: The target's magic resist is reduced, stacking up to a cap.


(R) Petrifying Gaze: No changes


I refrained from using numbers because I'm not quite good with them. Please tell me what you think!

3 Comments

Darth Valer3 votes

Mmh, I like Twin Fang to be a non-skillshot ability, Cassio already has a hard time landing Qs (and sometimes Ws): I like a little bit of safety. THe "Lingering Dormant" effects seem quite strong (burst, root, mres shred) perhaps too much so their hypothetical numbers should be kept under control. Plus, she risks to become too similar to Brand. I like your ideas, though.

ModThe Djinn1 votes

"Enemies in the area are poisoned, slowed, and take magic damage equal to their current health."

^^I'm going to assume you mean magic damage equal to a percentage of their current health. :P

Scarborough Fair1 votes

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