Some possible Khazix buff suggestions

Darkomantis·12/1/2015, 4:08:01 PM·5 votes·1,065 views

Hi, I wanted to share some suggestions that could help Khazix perform better in the jungle. Some possible buffs could be:

http://vignette1.wikia.nocookie.net/leagueoflegends/images/a/af/Leap.png/revision/latest?cb=20130929122949 -Leap deals increased damage by 20% against monsters. ~This change is to help Khazix clear better when using all his basic abilties to clear a camp. Currently on live, your E+W can't oneshot by a small liver of damage. With increased damage against monsters, he will have smoother clearing.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bb/Void_Assault.png/revision/latest?cb=20130929122952 -Void Assault now changed to a charge system that gives a charge by half the ultimate cooldown. 1/3 cooldown with Evolved camo. ~_This has already been suggested before and talked to by RiotRepertoir . Wanted to bring this back because it would greatly help Khazix's early-mid game where he currently has a big winrate drop as shown on Champion.gg. Khazix may have been overwhelming in previous seasons but it's not the case starting out in the preseason. Khazix needs more functionality through this change. _

http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bb/Void_Assault.png/revision/latest?cb=20130929122952 -Evolved Void Assault reduces slows by 50% while stealthed. ~_This is a suggestion that doesn't have to be taken into consideration. This is mostly to counteract heavy slows that recently been introduced through Rylia's crystal scepter and old and newer champion slows. _

http://vignette1.wikia.nocookie.net/leagueoflegends/images/4/4e/Void_Spike.png/revision/latest?cb=20130929122953 -Evolved Spike Rack damage and slow lowered. Now does additional damage and slow when a target is hit by multiple spikes. ~_This is also a suggestion that doesn't have to be taken into consideration. This suggestion is to possibly increase Khazix's non-isolated combo when he is up close and personal with an opponent. It may feel better for khazix players to have a pre-graves type feel where trying to land multiple spikes on an enemy feels rewarding. _

Thanks for reading my suggestions. Please comment on what you think!

2 Comments

AChanceOfReign12/1/2015, 4:16:49 PM2 votes

+1 for trying to make Kha always relevant even thou the items make him weaker than before. [slayer-pantheon-thumbs]

YumaS2Astral12/1/2015, 5:49:15 PM2 votes

I have another suggestion that could also make lane Kha'Zix more relevant.

Make his passive have a bonus AD scaling. Currently the passive is only relevant for damage during the early game (not so much), mid and late game you only really use it for the slow and you don't even build AP or magic penetration.

Allowing it to have a bonus AD scaling would allow Kha'Zix to better do the damage required to kill targets without making him too reliant on isolation.

The fact that W can no longer proc it from a distance means that Kha'Zix can only proc it with auto-attacks, therefore it is a risk for him to proc it.

Either doing that or changing the flat damage from being a percentage of the target's maximum health would be good, but I like the former idea more because it is more useful against squishies. A possible third solution would be changing it from magic damage to true damage (fun fact: Kha'Zix is the only voidborn which can't deal true damage with his kit), but that could be too powerful balance wise.