Some possible Khazix buff suggestions
Hi, I wanted to share some suggestions that could help Khazix perform better in the jungle. Some possible buffs could be:
http://vignette1.wikia.nocookie.net/leagueoflegends/images/a/af/Leap.png/revision/latest?cb=20130929122949 -Leap deals increased damage by 20% against monsters. ~This change is to help Khazix clear better when using all his basic abilties to clear a camp. Currently on live, your E+W can't oneshot by a small liver of damage. With increased damage against monsters, he will have smoother clearing.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bb/Void_Assault.png/revision/latest?cb=20130929122952 -Void Assault now changed to a charge system that gives a charge by half the ultimate cooldown. 1/3 cooldown with Evolved camo. ~_This has already been suggested before and talked to by RiotRepertoir . Wanted to bring this back because it would greatly help Khazix's early-mid game where he currently has a big winrate drop as shown on Champion.gg. Khazix may have been overwhelming in previous seasons but it's not the case starting out in the preseason. Khazix needs more functionality through this change. _
http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bb/Void_Assault.png/revision/latest?cb=20130929122952 -Evolved Void Assault reduces slows by 50% while stealthed. ~_This is a suggestion that doesn't have to be taken into consideration. This is mostly to counteract heavy slows that recently been introduced through Rylia's crystal scepter and old and newer champion slows. _
http://vignette1.wikia.nocookie.net/leagueoflegends/images/4/4e/Void_Spike.png/revision/latest?cb=20130929122953 -Evolved Spike Rack damage and slow lowered. Now does additional damage and slow when a target is hit by multiple spikes. ~_This is also a suggestion that doesn't have to be taken into consideration. This suggestion is to possibly increase Khazix's non-isolated combo when he is up close and personal with an opponent. It may feel better for khazix players to have a pre-graves type feel where trying to land multiple spikes on an enemy feels rewarding. _
Thanks for reading my suggestions. Please comment on what you think!