So played against buffed Mordekaiser

Jefftiffy··3 votes·277 views

Needless to say he is even more cancerous than before.

How to fix Morde. Removing the enslaving the Dragon. It's just so random and adds too much to a teams early game. It's like saying oh yea we have dragon so now that we already took an objective lets kill you too. (having a 2k hp monster following you around that does decent damage is dumb especially when it doesn't even put his ult on CD, it just stops him from using it so even if you kill it, it doesn't matter)

Also reduce the healing from W to doubled against champions.

Also drop the scaling on Q to 25% AD and 15% AP. (390% AD is stupid for all 3 and 260% AP is also stupid if you steal a mage because you get 30% of their AP to amp your damage anyways). Or instead you can drop the multiplier to 2.1./2.2/2.3/2.4/2.5.

Right now he's a tank running around blowing people up and near infinite healing. That's not a juggernaut, that's just plain broken.

Last game one got a pentakill without being fed by walking in 1v5 with a dragon and just nuking everyone that jumped in after CC wore off and then ulted immediately after the dragon went away. From there he was cancer the rest of the game and we had to use at least 2 ults to kill him and most of our CC when we also had a Tryndamere to deal with.

6 Comments

Big Lincoln1 votes

q damage is superbly telegraphed, move out of melee range

the W sustain is w/e, necessary for jungle sustain since he can't have the damage anymore

dragon ghost is fairly dumb but riot would never turn their back on certainlyt. imo he should have to ult it if they aren't removing it, you're almost punished for killing it because now he can ghost your carry when it drops

i have never seen a full tank mordekaiser not being useless, nor have i seen many even building that way . triforce into another damage item, and maybe a 3rd into tank stats isn't a tank, it's a bruiser

Jefftiffy1 votes

[{quoted}](name=Solomon Money,realm=NA,application-id=3ErqAdtq,discussion-id=OhZ3b6m5,comment-id=0000,timestamp=2015-09-02T22:34:25.327+0000)

the W sustain is w/e, necessary for jungle sustain since he can't have the damage anymore

He doesn't need as much as he get and he gets 75% of damage dealt to champs. I never said nerf his healing to creeps.

Big Lincoln1 votes

that's just kind of unnecessary

i mean it's a lot but it requires him to stand in clumps to get meaningful sustain

TeemoJenkins1 votes

How to fix stupid kids: Take them to cancer wards and see if they still use cancer to describe a video game.

BeatzBoyFTW1 votes
  1. Solo lane Morde got weaker since his W cannot be self-cast anymore.

  2. No mobility if he doesn't have anyone to W at top/mid lane.

  3. Morde can still grab a dragon ghost even if the enemy killed it first, as long as you hit it before it died during 10 seconds. This is an advantageous ability when your team is losing.

  4. Morde has to be in melee range to hit you with his Q 3 times. Plus, he doesn't have the CC to stick to you if you have mobility abilities.

Jefftiffy1 votes

{quoted}

  1. Solo lane Morde got weaker since his W cannot be self-cast anymore.

  2. No mobility if he doesn't have anyone to W at top/mid lane.

  3. Morde can still grab a dragon ghost even if the enemy killed it first, as long as you hit it before it died during 10 seconds. This is an advantageous ability when your team is losing.

  4. Morde has to be in melee range to hit you with his Q 3 times. Plus, he doesn't have the CC to stick to you if you have mobility abilities.

If morde has a teammate he has insane mobility and sustain for both of them. So your wrong there. And just because an ability may help a behind team doesn;t meant it isn't snowbally as hell. If you have a champ that needs only 1 thing to turn a game around or force it further in your favor, then there is a problem. The ability can't do both. Also he can use it up there. Bring a jungler like Lee or Rek'Sai and gank at level 2. Free kill. Saying that someone is weak on their own doesn't mean anything in a team game where most fights involve 2 people from each side.

Morde needs his damage hit and his sustain or his mobility. He can't have the trade off of no CC because some champs don't need it. glares at Tryndamere. You know what Tryndamere traded for all his damage and mobility on his own? An early game and also being melee. *glares at Kalista * I think this one is obvious.

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