My biggest problem with Illaoi
The counter play to her "E" (Test of Spirits) is supposed to be fighting Illaoi to get it back. Anyone who plays top lane knows that doing that is suicide. If she manages to land her E, your only option is usually to just walk out of range and play the mini game, losing all pressure and control. Fighting her just means that now she can bash you AND the spirit at the same time. So here is what I think should happen:
- During a "test of spirit" Illoai can no longer damage the enemy champion except by damaging the spirit. Only a portion of the damage dealt is transferred (as normal) and if she succeeds in killing it, or if the champion leaves the area, mint game ensues. During this time, the tested enemy champion can attack Illaoi in order to win his spirit back. However, Illaoi takes reduced damage from the champion being tested.
OR
- Damaging Illaoi durrin g a test of spirit not only reduces the timer, but heals you for a %of your damage done.
This would make fighting her a more fair experience. The other option would be to increase the cooldown on that ability by a lot, considering how long it zones you.
Maybe it's just me, but I don't feel like an Illaoi that is 3 kills and 20+ cs down should be able to solo me under my tower because she finally landed her E and has ult.