Does renekton even fall off anymore?
He used to fall off and become just a piece of meat late game. Nowadays, with
he dishes out insane damage while needing focus fire to kill him.
He used to fall off and become just a piece of meat late game. Nowadays, with
he dishes out insane damage while needing focus fire to kill him.
anyone who 'fell off' hasnt fallen off since lethality came into play. "falling off" is a myth perpetuated by word of mouth.
anyone who 'fell off' hasnt fallen off since lethality came into play. "falling off" is a myth perpetuated by word of mouth.
Yeah, falling off only ever existed when late game hypercarries were meta, just because they're better late. Champions don't fall off, especially not if they get their lead easily in the first place.
[{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=OZHX3THE,comment-id=00000000,timestamp=2019-04-06T04:49:17.249+0000)
Yeah, falling off only ever existed when late game hypercarries were meta, just because they're better late. Champions don't fall off, especially not if they get their lead easily in the first place.
Not quite? Falling off existed when AD and armor penetration were less and masteries didnt give a ton of free damage.
Pantheon for example fell off hard way back when... But now? He builds 300AD, 40 OoC movement speed, 40% CDR, and gets over 300 bonus damage from masteries.
anyone who 'fell off' hasnt fallen off since lethality came into play. "falling off" is a myth perpetuated by word of mouth.
It used to exist in seasons 4-6, but then riot added shit like
as well as infernal drake / elder drake.
We also have
giving 40% pen and
giving +40% ap, meaning
can end up doing 60% of a tanks hp with 1 combo.
It used to exist in seasons 4-6, but then riot added shit like
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as well as infernal drake / elder drake. We also have
giving 40% pen and
giving +40% ap, meaning
can end up doing 60% of a tanks hp with 1 combo.
Debatable. AP vs tanks is actually very balanced, the problem arises when you consider bruisers (HP+AD) as tanks despite them simply being 'tanky'. Also, fall off has stopped not because of new items which have been introduced, but because of more sources of additional damage and scaling. The last version of masteries was very strong, and runes reforged over time has gotten to a point where a good page is over 3000g worth of free stats.
anyone who 'fell off' hasnt fallen off since lethality came into play. "falling off" is a myth perpetuated by word of mouth.
Except lethality falls off in value, it becomes less effective as enemies stack armor.
Except lethality falls off in value, it becomes less effective as enemies stack armor.
Who told you that? Lethality becomes more effective the higher level you are. 21 armor penetration at level 18 with 18 lethality is nothing to scoff at - with just a ghost blade you basically nullify a fourth of a squishies base armor.
Does building armor counter lethality? Yes. That doesnt mean it becomes less effective though...
Not to mention that your priority targets as someone who builds lethality aren't building alot of armor in the first place. If you build lethality, then you want to kill the enemy squishies, like marksmen, assassins, and mages. These have at most 1 item with armor in their build like these
.