Minor Syndra Balance suggestion.
Okay, so for every one of Syndra's orbs her ult does more damage, right?
What I propose is identifying 3 different orb states - orbs that have been placed but haven't hit anything, orbs that have hit a minion, and orbs that have hit a champion.
Instead of all orbs doing full damage when Syndra uses her ultimate, I propose that orbs that have hit a minion deal 20-30% less damage, and orbs that have been placed but haven't hit anything deal 30-40% less damage.
I'm cool with Syndra 100-0'ing me, but not if she's just spawned a bunch of orbs and pressed R.
This change doesn't particularly affect Syndra's skill ceiling, but it would certainly raise the skill floor resulting in more meaningful gameplay since her maximum potential damage output remains unaltered.