Minor Syndra Balance suggestion.

ABlueQuaker··2 votes·622 views

Okay, so for every one of Syndra's orbs her ult does more damage, right?

What I propose is identifying 3 different orb states - orbs that have been placed but haven't hit anything, orbs that have hit a minion, and orbs that have hit a champion.

Instead of all orbs doing full damage when Syndra uses her ultimate, I propose that orbs that have hit a minion deal 20-30% less damage, and orbs that have been placed but haven't hit anything deal 30-40% less damage.

I'm cool with Syndra 100-0'ing me, but not if she's just spawned a bunch of orbs and pressed R.

This change doesn't particularly affect Syndra's skill ceiling, but it would certainly raise the skill floor resulting in more meaningful gameplay since her maximum potential damage output remains unaltered.

4 Comments

mRedHlcLsk2 votes

Good idea, but....

with Rito´s spaggetti-code it will bug Syndra out that sometimes her ulti will do unpredictable damage.....

Craft Zeppelin1 votes

{quoted}

Good idea, but....

with Rito´s spaggetti-code it will bug Syndra out that sometimes her ulti will unpredictable damage.....

Hell i still remember like a few months ago my ult dissapeared, then my E went off the wrong direction, and my W picked the wrong shit. All in the same match.

And to top it all, her model is still jittering like mad because her damn spheres are counted as minions and she is bumping into them

Craft Zeppelin1 votes

I assume you dont realise that spawning 3 Qs take like 7 seconds. Like i know she was like a sleeper pick but come on.

The most likely thing to happen is her W ratio to go down back which was not needed. And also her Q remaining time to be reworked off to be pure damage. It makes stuff too easy for us mains that we actually complained to riot during the mage rework that it would spawn abusers who dont take skill for granted wins.

Gamer Girl Paige1 votes

No.

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