Murksphere Item line- Should it be Added Preseason 6?

Meep Man··2 votes·285 views

item 3844 The Murksphere Item Line This was actually a pretty good Support item line that made the early protection (Caster Peelers, Not Tank Peelers), pretty dang good. It was a good item as well that was overall balanced. I would be glad to see it join the item pool to offer new items for the likes of Bard and others who don't really synergize with any one specific, currently live Support item, only really just wanting the stats they each give. This would be great for them.

item 3844 Murksphere +5% Cool Down Reduction +25% Mana Regen. UNIQUE Active- Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (maximum of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.

item 3841 Swindler's Orb +10% Cool Down Reduction +50% Mana Regen. UNIQUE Active- Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 Gold for every 4 damage absorbed (maximum of 15 Gold). Self-cast shields will not generate gold from monster damage. 15 second cooldown.

item 3840 Globe of Trust +20% Cool Down Reduction +150% Mana Regen. UNIQUE Active- Safe Harbor: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 Gold for every 4 damage absorbed for a maximum of 150 per cast (maximum of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.

The only modification I would do was maybe change up the shield values overall on the actives. Maybe add passive gold generation, change up the stats a little. What do you guys think? A fourth support item line more for Caster Peelers?

5 Comments

blkKalameet1 votes

I would love for this item to come back. Im not sure how to balance it tho.

Meep Man1 votes

{quoted}

I would love for this item to come back. Im not sure how to balance it tho.

I think that would have to balanced in PBE.

Decrit1 votes

The last tier was really disappointing since it was a FotM nerfed, but yeah i loved it otherwise! This item also allows the support to roam with the jungler, helping it in jungle clears and obtaining gold by shielding it. Then the support drops on a lane and leaves the jungler alone counterjungling, keeping farming, ganking or wathever.

They should make it so it can pile up charges for the active, so you can use them without waiting for the full cooldown ( kinda like smite ) because it feels really bad to have the cd off but having no sure situation where you want to use it.

Meep Man1 votes

{quoted}

The last tier was really disappointing since it was a FotM nerfed, but yeah i loved it otherwise! This item also allows the support to roam with the jungler, helping it in jungle clears and obtaining gold by shielding it. Then the support drops on a lane and leaves the jungler alone counterjungling, keeping farming, ganking or wathever.

They should make it so it can pile up charges for the active, so you can use them without waiting for the full cooldown ( kinda like smite ) because it feels really bad to have the cd off but having no sure situation where you want to use it.

I like the idea. I think it would be cool if they want full on with that idea and started encouraging a Support Jungler for more aggressive early compositions and/or late game devourerers.

Meep Man1 votes

item 3844 Murksphere 365G +5% Cool Down Reduction +25% Mana Regen. UNIQUE Passive- Sea Monster Hunter: If the user of this item is near a monster when it dies, they will not leach any of the experience the monster gives away to other allied champions, instead they will gain 55% of the experience nearby allied champions gained. Any monster buffs that nearby champions gain are also transferred to the user of this item. This passive is deactivated and any monster buffs gained are lost upon killing an enemy minion. Only one Murksphere can take effect per monster death, the closest Murksphere user being the one to activate and gain any experience and monster buffs. UNIQUE Active- Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (maximum of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.

How is this for a Support Jungler item? I think it would a neat new way of play personally as well as make new strategies available.

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