Murksphere Item line- Should it be Added Preseason 6?
The Murksphere Item Line
This was actually a pretty good Support item line that made the early protection (Caster Peelers, Not Tank Peelers), pretty dang good. It was a good item as well that was overall balanced. I would be glad to see it join the item pool to offer new items for the likes of Bard and others who don't really synergize with any one specific, currently live Support item, only really just wanting the stats they each give. This would be great for them.
Murksphere +5% Cool Down Reduction +25% Mana Regen. UNIQUE Active- Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (maximum of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
Swindler's Orb +10% Cool Down Reduction +50% Mana Regen. UNIQUE Active- Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 Gold for every 4 damage absorbed (maximum of 15 Gold). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
Globe of Trust +20% Cool Down Reduction +150% Mana Regen. UNIQUE Active- Safe Harbor: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 Gold for every 4 damage absorbed for a maximum of 150 per cast (maximum of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
The only modification I would do was maybe change up the shield values overall on the actives. Maybe add passive gold generation, change up the stats a little. What do you guys think? A fourth support item line more for Caster Peelers?
Swindler's Orb
+10% Cool Down Reduction
+50% Mana Regen.
UNIQUE Active- Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 Gold for every 4 damage absorbed (maximum of 15 Gold). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
Globe of Trust
+20% Cool Down Reduction
+150% Mana Regen.
UNIQUE Active- Safe Harbor: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 Gold for every 4 damage absorbed for a maximum of 150 per cast (maximum of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.