why is strength of the ages being removed?
adding courage of the colossus, sure. but strength of the ages is really not an issue and an overall pretty balanced mastery. there is enough room in the tree for 4 keystones.
granted, i still think the 5% heal is totally useless by the time you get it, and i still think it could use some adjustments to be more useful for laners. but the mastery is not overpowered (fervor? where is the nerf to that?).
and honestly, if a mastery was replaced by a full defensive mastery, i was actually expecting it to be grasp.
so I can fish for a bigger shield with R doesn't strike me as fun.
will now get a shield for just ulting in on top of them already being tanky. So not only will they be rewarded for their hard cc, they'll be harder to kill and have no punishment for diving/ulting. Whereas non-naturally tanky JG champions like
will have less healthy to clear camps/engage in team fights and have no use for the new mastery because they have no hard cc to activate the mastery. So effectively, you're narrowing the pool of JG-champs that can be used the game by indirectly nerfing squishy JG-champs with the removal of SoA. I thought League was trying to expand the possibilities of the pool of champs that can be played in each role with the new classification of champs and mastery update not make the pool smaller.